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GOG Galaxy and co-op

Posted: Mon Jul 28, 2014 7:26 pm
by Mr. Chip
Do you think you guys could make some sort of way to play a co-op story in Grimrock 2, it could use GOG Galaxy but it could only require the optional client to play in co-op, I think it would be cool to have a co-op story, if you cant thats fine though, I loved the first Legend of Grimrock and I would like to be able to have that same experience with a friend, thanks for your consideration and good luck. :D

Re: GOG Galaxy and co-op

Posted: Mon Jul 28, 2014 11:31 pm
by eLPuSHeR
I think multiplayer is beyond the scope of LoG and it might be very hard to implement, but who knows, maybe the developers surprise us. Then again if multiplayer support were to be added, LoG would lose a great deal of appeal to me.

Re: GOG Galaxy and co-op

Posted: Tue Jul 29, 2014 12:00 pm
by petri
Co-op over the net would require rewriting the game engine and redesigning many aspects of the game, so I'm sorry to say it's not going to happen with LOG2.

Re: GOG Galaxy and co-op

Posted: Sat Aug 02, 2014 1:35 pm
by Neikun
Maybe a title down the road with co-op option is in order!
Hope you vacation was great!

Re: GOG Galaxy and co-op

Posted: Sun Aug 03, 2014 6:45 pm
by thomson
petri wrote:Co-op over the net would require rewriting the game engine and redesigning many aspects of the game, so I'm sorry to say it's not going to happen with LOG2.
If you want to do an experiment, you may want consider including LuaSocket library and see what modder will come up with.

Personally, I think that dungeon crawler is intrinsically single player genre. How can you claim to be a lone survivor down in the dungeon, if there are hordes of other players wandering by?

I surely hope LoG2 and any following games will be a single player experience.

Re: GOG Galaxy and co-op

Posted: Wed Aug 06, 2014 12:37 pm
by Mychaelh
thomson wrote:...Personally, I think that dungeon crawler is intrinsically single player genre.
First CRPGs where muliplayer Dungeon Crawls on PLATO-System in the 1970's. ;)
The PLATO games were built on a college campus using networked terminals. Given the setting, they weren't interested in isolated single-player gaming as much as a sense of community. Even the games that didn't allow cooperative multi-player still had leaderboards and discussion groups. The earliest CRPGs were thus, inescapably, multiplayer RPGs. Single-player games for non-networked computers had a more spontaneous generation as the PLATO CRPG era was coming to a close.
http://crpgaddict.blogspot.de/2013/11/g ... -1979.html

Re: GOG Galaxy and co-op

Posted: Thu Aug 07, 2014 4:39 am
by Mr. Chip
That's fine, I thought it would be a cool idea though, I LOVED Grimrock 1 with a passion, please keep making AMAZING games though and thanks for all your hard work.

Re: GOG Galaxy and co-op

Posted: Thu Aug 07, 2014 8:08 pm
by isamu
I'm all for it if done properly. Maybe for LOG3?