[Mod] Stronghold of Daemurra
Posted: Sat May 31, 2014 9:28 pm
I've completed my 10 level mod, Stronghold of Daemurra. It has a starting and ending cinematic along with a small storyline of Jandall through the notes he's left behind and the secrets he's uncovered. I am not the most amazing person with puzzles but I put in a fair share of interesting things including timed pit runs, "find the right alcove", multiple item unlocks, and teleporter puzzles (there are more than that) along with a pile of fun secrets I think you will enjoy getting to.
http://steamcommunity.com/sharedfiles/f ... =254399478
http://www.nexusmods.com/grimrock/mods/377/?
Let me know what you think! I had a few people test it before that resulted in some rebalancing of items and monsters to hopefully make it more smooth to level.
Extra Credits:
- Frozen/High Temple/Northern Dungeon by Daniv
History:
v 1.1 - Fixed a major design flaw that prevented you from finishing level 7
v 1.2 - Fixed wrong textures and stairs in a few places
v 1.3 - Finally fixed a major Grimrock bug that causes the game to crash if you save the game in Level 8. Also, rebalanced with mace weapons added to the levels including the Icefall Hammer.
v 1.4 - Removed the "throw a rock" trick on level 8 and replaced it with a spawner you have to dodge. Added a level-wide secret that requires pretty much finishing the level to access
v 1.5 - Rewrote how the final battle works with the four summoning portals that should stop it from causing the final door to remain locked
http://steamcommunity.com/sharedfiles/f ... =254399478
http://www.nexusmods.com/grimrock/mods/377/?
Let me know what you think! I had a few people test it before that resulted in some rebalancing of items and monsters to hopefully make it more smooth to level.
Extra Credits:
- Frozen/High Temple/Northern Dungeon by Daniv
History:
v 1.1 - Fixed a major design flaw that prevented you from finishing level 7
v 1.2 - Fixed wrong textures and stairs in a few places
v 1.3 - Finally fixed a major Grimrock bug that causes the game to crash if you save the game in Level 8. Also, rebalanced with mace weapons added to the levels including the Icefall Hammer.
v 1.4 - Removed the "throw a rock" trick on level 8 and replaced it with a spawner you have to dodge. Added a level-wide secret that requires pretty much finishing the level to access
v 1.5 - Rewrote how the final battle works with the four summoning portals that should stop it from causing the final door to remain locked