Great update, Petri! Being a software engineer myself, I find the profiler particularly interesting. I'm hoping it will be available to modders. That would be great help for optimizations.
The screenshot is quite interesting as well. There's a class of objects called CrystalComponents. So the crystals will still be present in LoG2. Personally, I liked them, so it's a good news for me. Many of the well known elements from LoG1 are there. Gravity component is something I'm not familiar with. Does it mean that dropped stones could roll down the hill? Or perhaps it's just a matter of a rock being thrown will gradually fall down until it hits the ground?
But four metrics are blurred. What are you hiding there, Petri?
I did run them through couple filters, e.g.
refocus-it for GIMP, but Petri's blurring skills seem to be much better than my deblurring.
Note for folks who like CSI type of TV shows - repeatedly yelling at your pc "enhance!" does not work...
Any guesses what those metrics could be? I think they're the new juicy parts of upcoming stuff in LoG2. Otherwise the wouldn't be any attempt to hide them.
They're sorted alphabetically, so we have good hint about their first names. They also seem to end up with 'Component'. The first one starts with Ca..Cl. Is it CharacterComponent? That name is sufficiently short to fit there, so it is somewhat plausible. Does it mean there will be NPCs in LoG2?
The second one starts with Flo...Gra. Perhaps some kind of Generator? Like an ant-hill that creates new ants? Or a plant that generates new fruits?
Third one starts with Pro...Sky, so there's a lot of possible combinations here. P,Q,R,S. I have no ideas here.
The last one is tricky as well. It could be anything between Tim... and _. That leading underscore also means that it could be anything really.
Any guesses? Speculations? Hints?