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How to "Blender" Models?

Posted: Fri Mar 07, 2014 6:01 pm
by LordofKral
Hi,
I asked myself if it is possible to load some Objekts in Blender, i already tried, but Blender does not accept the .model files (or i missed to configurate something, Blender is just full of endless possibilities XD)
Does anyone already tried? I have the idea to make crushed doors, like
SpoilerShow
the cube wall
, think of an iron_door, when someone/something crashed from one side against and the metal
just bursted---

LordofKral

Re: How to "Blender" Models?

Posted: Fri Mar 07, 2014 6:30 pm
by JohnWordsworth
For everything but monsters, you can simply use the Grimrock Model Toolkit (http://www.johnwordsworth.com/mod-tools ... l-toolkit/) to open a .model file and then export it as a .obj file. The same app will allow you to do the reverse as well, and convert your updated model back to .model format for use in the game.

Re: How to "Blender" Models?

Posted: Fri Mar 07, 2014 7:01 pm
by LordofKral
Thanks.

Re: How to "Blender" Models?

Posted: Sat Mar 08, 2014 5:15 am
by msyblade
Here is a fairly simple tutorial from awhile back that may help with some of the simpler questions you are bound to have while using GMT and Blender.


viewtopic.php?f=14&t=5506&hilit=models+log+tutorial

And a more in depth one for creating in blender (Thanx again for this one Ryeath!)

viewtopic.php?f=14&t=5611&p=61544&hilit ... ial#p61544

OH! And to do exactly what you're attempting, by the best in the business! (Skuggs)

http://www.youtube.com/playlist?list=PL13FCE5A9EF9026CE

Hope this helps!

Re: How to "Blender" Models?

Posted: Sat Mar 08, 2014 11:41 am
by LordofKral
Thanks alot,
Lot´s of stuff...