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FOV

Posted: Thu Apr 12, 2012 1:44 am
by sage2
Has anyone discovered a way to increase the FOV? I play on a large display, and the FOV feels quite narrow.

Re: FOV

Posted: Thu Apr 12, 2012 3:51 am
by StormVR6
The slightly narrow FOV is undoubtedly intentional, adding to the claustrophobic feel of the game. Although I'd like a wider one myself, hopefully a simple .cfg edit will come to light soon.

Re: FOV

Posted: Thu Apr 12, 2012 10:30 am
by Mameluk
It's supposed to be narrow...

Re: FOV

Posted: Thu Apr 12, 2012 11:15 am
by FloorBelow
The low FOV makes it feel like Dungeon Master. This is a good thing.

Re: FOV

Posted: Thu Apr 12, 2012 9:20 pm
by sage2
The problem is this. I play on a 27" display that's set about 18" from my nose. That works great for most games, most of the time. But when a game has a really narrow FOV, it's very disconcerting. Narrow FOV is not a good thing; it might be a good thing for some people, but then they don't have to adjust it if they don't want to.

Re: FOV

Posted: Fri Apr 13, 2012 1:38 am
by Ice
FOV should be editable in general (at least within a reasonable range, e.g. 60 - 90) since some people can't cope with small FOVs very well, and some people actually get headaches off them.

This becomes a bigger issue when you use 16:9 and instead of widening the horizontal FOV to compensate, it narrows the vertical FOV. It essentially forces you to run it at a 4:3 resolution to get the best possible vision.

Re: FOV

Posted: Fri Apr 13, 2012 5:07 am
by sage2
Ice wrote:FOV should be editable in general (at least within a reasonable range, e.g. 60 - 90) since some people can't cope with small FOVs very well, and some people actually get headaches off them.

This becomes a bigger issue when you use 16:9 and instead of widening the horizontal FOV to compensate, it narrows the vertical FOV. It essentially forces you to run it at a 4:3 resolution to get the best possible vision.
Yes. It's worse now that you can't even buy 16.10 displays; they're all 16.9, and it only exacerbates the problem.

Re: FOV

Posted: Fri Apr 13, 2012 5:50 am
by lFlapjackl
sage2 wrote:
Ice wrote:FOV should be editable in general (at least within a reasonable range, e.g. 60 - 90) since some people can't cope with small FOVs very well, and some people actually get headaches off them.

This becomes a bigger issue when you use 16:9 and instead of widening the horizontal FOV to compensate, it narrows the vertical FOV. It essentially forces you to run it at a 4:3 resolution to get the best possible vision.
Yes. It's worse now that you can't even buy 16.10 displays; they're all 16.9, and it only exacerbates the problem.
You can still buy big 16:10 displays. I have this 1920x1200 one http://www.newegg.com/Product/Product.a ... 6824254052 Got some ok reviews, but mine was amazingly perfect after some BC RGB tweaks in it's settings.

Re: FOV

Posted: Fri Apr 13, 2012 7:01 am
by sage2
You are correct. I was exagerating. But I wasn't able to find a 120hz 16.10 display; and that was important to me. In general they have definited moved away from 16.10 displays.

Re: FOV

Posted: Fri Apr 13, 2012 8:40 am
by Ice
sage2 wrote:You are correct. I was exagerating. But I wasn't able to find a 120hz 16.10 display; and that was important to me. In general they have definited moved away from 16.10 displays.
A big shame, really. 1920x1200 is much better than 1920x1080, but the industry is all 16:9 now (unless you feel like paying a major premium for the surviving 1920x1200).