Editor
Re: Editor
They would like to do it, but completing of the game comes first. So in future maybe.
Re: Editor
Yep, that's how it goes. We'd love to make it but let's do one thing at a time and get the game out of the door firstGanimoth wrote:They would like to do it, but completing of the game comes first. So in future maybe.
Steven Seagal of gaming industry
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- Posts: 5
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Re: Editor
Level editor? Oh, yes please...
I will happily take this opportunity to register my interest and support in releasing a level editor for the public and fans to use.
I will happily take this opportunity to register my interest and support in releasing a level editor for the public and fans to use.
Re: Editor
When you release the editor, will it come in a free patch or will it be a separate DOWNLOAD?
Re: Editor
Modding tools and/or editor will be completely free and they will probably be integrated to the game somehow.Dlanor wrote:When you release the editor, will it come in a free patch or will it be a separate DOWNLOAD?
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- Posts: 5
- Joined: Sat Mar 03, 2012 8:36 am
Re: Editor
I'll be looking forward to seeing more details when you're ready to announce them. Thank you.
Re: Editor
I just want to add my support to the idea of releasing a map editor. Will make me much more likely to buy the game. I LOVE map editors.
Re: Editor
I would LOVE tryine to recreate Eye1 as faithfully as posible with the editor Tried recreating it in various game editors over the years and funnely enough the best result was in the Unreal editor... (with textures imported from the actual game.. but it was hard to script the monsters and stuff...
Re: Editor
The primary difference between map formats of DM and LoG that I can think of is the way doors are handled. DM had a 'door tile', while LoG has doors between tiles. So no door-guillotining monsters in LoG, sorry.
Not having seen the tech from the "other side", I'd still wager LoG is much more flexible than the earlier games, due to the scriptability of things.
Not having seen the tech from the "other side", I'd still wager LoG is much more flexible than the earlier games, due to the scriptability of things.
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