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[MOD] Chaos Strikes Back - Remake -
Posted: Mon Sep 30, 2013 7:25 pm
by comscript
After months of work I've finally finished the remake of Chaos Strikes Back.
It's the same difficulty as the original so be prepared to suffer.
Here are the links for CSB :
http://steamcommunity.com/sharedfiles/f ... =182382075
http://grimrock.nexusmods.com/mods/311//?
Here are the links for Back into The Dungeon :
http://grimrock.nexusmods.com/mods/65/?
http://steamcommunity.com/sharedfiles/f ... =104308534
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Mon Sep 30, 2013 7:51 pm
by germanny
comscript wrote:After months of work I've finally finished the remake of Chaos Strikes Back.
It's the same difficulty as the original so be prepared to suffer.
Great work, comscript! Much appreciated. Many thanks for this remake.
Sorry i cant helped you with assets - really no time left for it :/
I hope to catch some freetime to play^^
Think this is 100% guaranteed funplay, for shure
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Tue Oct 01, 2013 1:57 pm
by andyroosta
Thanks and merci beaucoup..give it a try later.
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Wed Oct 02, 2013 8:40 am
by Drakkan
I finished Chaos strike back just once, back on the Amiga times, I remember playing it with some manual, becuase of many invisible walls and nasty secrets.
It is interesting that Dungeon master is so known RPG, but Chaos just stay behind in the shadows. Thanks for this mode, it looks fantastic. Are you going provide source to the modders ? For example this magic map is absolutely amazing !
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Wed Oct 02, 2013 6:27 pm
by comscript
@Germanny, Thanks to you Germanny, without you I wouldn't have been able to do those mods.
@Drakkan, If Germany allows me to share his wallset, for sure I will. I'll publish my code too because both are linked.
Here the code for the magic map while you wait.
Be careful, the code is taking a lot of ressources into the onDrawGui() function
Code: Select all
function map(g)
local i=0
local j=0
local px = party.x
local py = party.y
local plevel = party.level
local w=3
local h=3
local x1,y1
g.color(30,30,30,175)
g.drawRect(20, 144, 112, 112)
g.color(200,200,200,200)
for x = px-w, px+w do
j=0
for y =py-h, py+h do
if not isWall(plevel,x,y) then
x1 = 22+i*16
y1 = 146+j*16
g.drawRect(x1,y1,13,13)
end
j=j+1
end
i=i+1
end
g.color(0,200,200,200)
g.drawRect(70,194,13,13)
end
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Fri Oct 04, 2013 10:50 pm
by Ken_Tucky
Drakkan wrote:I finished Chaos strike back just once, back on the Amiga times, I remember playing it with some manual, becuase of many invisible walls and nasty secrets.
I also played Chaos Strikes Back on the Amiga, and now I've played this mod for some hours I remember how challenging this game was.
I'm not stuck yet, but totally exhausted!
There certainly is a lot of invisible walls, nasty secrets and a heavy challenge overall, but still, it is great to play 'Chaos' again.
Thanks to the author for making another fantastic mod.
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Sat Oct 05, 2013 1:08 pm
by Pecen
Great, i am eager to play this, csb is masterpiece
And i'm very interested how did you rework some specific puzzles
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Mon Oct 07, 2013 12:03 am
by bongobeat
gg!
I never play it on my old atari!
let's start now!
thanks for the link!
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Wed Apr 09, 2014 9:43 pm
by DeDy
Indeed very difficult. Truly amazing. Finally completed.
Good work!
Now I know that Grimrock humbled game Chaos Strike Back.
Gratulation Almost Human!
Dungeon Master 10/10
Chaos Strike Back 10/10
Legend of Grimrock 11/10
Re: [MOD] Chaos Strikes Back - Remake -
Posted: Thu Nov 13, 2014 3:31 am
by sapientCrow
This is an absolutely brilliant remake and really evolved from its predecessor.
Thank you for creating this.
I am a bit stumped at the moment with lockpicks. That is I do not have any nor have I found any.
I recall the death row door opens with lockpicks. However I do not have them and I do not even see a keyhole by that door.
Will I eventually find those lock picks? I feel like I have explored a great deal so far.
I have the Emerald Key and a ton of Iron keys and turquoise and a few squares as well as a bunch of gold keys.
thanks again for the remake! It really reminds how much more complex the minds of old school designers were. Well that is to say they actually published their complexity with all its unforgiving and arduous game play.