-Is it possible to design custom classes? If so, how? Any existing mods for this?
-Anyway to change skills in a class so they grant different bonuses?
Second, what about spells? I have seen mods with custom spells, but can they be added to the main Grimrock module? If so, do they overwrite any existing spells?
Thanks!
Custom Classes, Skills and Spells
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Custom Classes, Skills and Spells
That's not possible in LoG 1 because classes are hardcored here. However the closest possible to this (what i have seen yet) was done by Xanathar within "The Sunset Gate": viewtopic.php?f=14&t=5563Alpha Stryke wrote:-Is it possible to design custom classes? If so, how? Any existing mods for this?
The skills themselfs in LoG 1 are fixed so that's not possible. Yet it may be possible to modify assigned bonuses with extensive scripting.Anyway to change skills in a class so they grant different bonuses?
Yes this can be and already was done in several mods.Second, what about spells? I have seen mods with custom spells, but can they be added to the main Grimrock module? If so, do they overwrite any existing spells?
-
- Posts: 15
- Joined: Tue Oct 02, 2012 10:56 pm
Re: Custom Classes, Skills and Spells
How would I add in the custom spells to the main Grimrock game? Will doing so override existing spells?
Re: Custom Classes, Skills and Spells
look at the example spells.lua, in the scripts folder of the asset pack. It is very straightforward, and you can pick what runes you want any spell to use. To add it to the original game, you would have to MAKE the original game to add it to, because the original game is not a "dungeon editor" file that you can manipulate. although Komag has a couple of versions that i believe the source is available for, so you could add to that, then play it if you like.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: Custom Classes, Skills and Spells
Yeah, you would need to start with my "Remake" mod, then edit it to add whatever custom spells you wanted, then you could play the original Grimrock game with them that way.
Finished Dungeons - complete mods to play
- Eleven Warrior
- Posts: 745
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Custom Classes, Skills and Spells
Hi..
I agree Komags Remake helped me a lot..
There is another Mod that may help you its called: (The Lost Continent).. May still be on the Nexus Forum not sure..
By: CromCrom I think that's the Author.
It has a lot of awesome stuff in it, don't know if it will help you though because of the Libray Structure he has created with Scripts..
Still a good sorce of Scripting to show you whats possible in LOG1..
I agree Komags Remake helped me a lot..
There is another Mod that may help you its called: (The Lost Continent).. May still be on the Nexus Forum not sure..
By: CromCrom I think that's the Author.
It has a lot of awesome stuff in it, don't know if it will help you though because of the Libray Structure he has created with Scripts..
Still a good sorce of Scripting to show you whats possible in LOG1..