Here's my first attempt at a picture (not Grimrock related)
![Image](http://imageshack.us/a/img534/861/thit.png)
I did it all from scratch using basic manipulations.Komag wrote:did you sculpt that helmet from scratch? That would be pretty advanced, at least to me!
Hell, the easiest way to do that is to nab the original atlas, replace one icon with your new one, and call it by it's old number in your new atlas. No math required! =DRyeath_Greystalk wrote:I did it all from scratch using basic manipulations.Komag wrote:did you sculpt that helmet from scratch? That would be pretty advanced, at least to me!
The helmet is a cube with subsurf modifier to make it a sphere, then I deleted the vertices to make the face opening, then just extruded faces and moved them as needed. The face mask was time consuming as I just started with a small cylinder and extruding a face, rotating a bit, extrude, rotate and repeat until it had the shape I was looking for. Did it with the mirror modifier for the shell and face mask. I only filled in the inside to the point it would be visible in the picture, the rest is unfinished as well as the "O" on the back side is not there.
Did it for the weekend modeling challenge at blender artists website for a quick challenge to see what I could do.
On the Grimrock front I'm just playing mods right now. I took the ogre model and removed the body, re shaped a bit and re textured it (used the existing texture for the horns) and made an Ogre Skull model. Now I want to figure out making an icon sheet because it is just using a human skull icon. And still trying to get a basic animation in game for the gong I made.