[MOD] - The Sunset Gate - RELEASED
Posted: Fri Jul 12, 2013 10:17 am
After months of work, and thanks to the help of the whole community, The Sunset Gate is finally out!
Buried alive by a mysterious accident. You're the only one alive in what used to be your prison. Will you see the light of day again ?
Choose between 16 different kits, 6 different NPCs ready to talk with you. And to fight with you.
Length: ~8 hours to completion, without taking time to discover all the secrets.
Do NOT create a party to play this mod (it features custom character creation and NPCs).
The game was playtested at standard difficulty. You're on your own if you're playing on hard
Fight responsibly.
Links:
Nexus: http://grimrock.nexusmods.com/mods/277/
Steam: http://steamcommunity.com/sharedfiles/f ... =159460824
Please use this thread only to report bugs, ask hints, etc.
For technical questions, use this thread: viewtopic.php?f=14&t=5564
Versions:
1.03 - Minor aesthetic fix - don't bother to upgrade if you have 1.02
1.02 - First version
Credits:
Known Bugs:
List of bugs found by players. Sorry for them!
As an aside: map-markers interact badly with mods because of a bug in the main game.. avoid using map-markers as much as possible - sadly there's nothing I (or we modders) can do about it.
Buried alive by a mysterious accident. You're the only one alive in what used to be your prison. Will you see the light of day again ?
Choose between 16 different kits, 6 different NPCs ready to talk with you. And to fight with you.
Length: ~8 hours to completion, without taking time to discover all the secrets.
Do NOT create a party to play this mod (it features custom character creation and NPCs).
The game was playtested at standard difficulty. You're on your own if you're playing on hard
Fight responsibly.
Links:
Nexus: http://grimrock.nexusmods.com/mods/277/
Steam: http://steamcommunity.com/sharedfiles/f ... =159460824
Please use this thread only to report bugs, ask hints, etc.
For technical questions, use this thread: viewtopic.php?f=14&t=5564
Versions:
1.03 - Minor aesthetic fix - don't bother to upgrade if you have 1.02
1.02 - First version
Credits:
SpoilerShow
Mod, scripting, music and plot by me
Playtesting by Diarmuid (thank you so much!)
Most assets used in this mod comes from the wonderful modding community at http://www.grimrock.net.
Among them I thank Nystul, Asteroth, Phitt, Daniv and Merethif for the wallsets and many models.
Kuningas, Leki and Pandafox for the monsters. JohnWordsworth for the plaques and above all the modding toolkit.
Mahric and MsyBlade for the awesome journal.
Diarmuid, Germanny, Skuggasvein, Scorp29, AdrTru, Grimfan, Grimwold, Blichew, SpiderFighter, JKos, Batty, Crisman, and many others I unintentionally forgot to mention (sorry!) for various models, scripts, alcoves and helpful hints!
Thanks to AH for making the game in the first place and to Lorena and Sara for giving me the time to create this.
Thermal goggles model from mohofoz of tf3dm.com.
The 3D Model of the treasure chest is copyright of Robin Wood (http://www.robinwood.com), used with permission from the author.
Playtesting by Diarmuid (thank you so much!)
Most assets used in this mod comes from the wonderful modding community at http://www.grimrock.net.
Among them I thank Nystul, Asteroth, Phitt, Daniv and Merethif for the wallsets and many models.
Kuningas, Leki and Pandafox for the monsters. JohnWordsworth for the plaques and above all the modding toolkit.
Mahric and MsyBlade for the awesome journal.
Diarmuid, Germanny, Skuggasvein, Scorp29, AdrTru, Grimfan, Grimwold, Blichew, SpiderFighter, JKos, Batty, Crisman, and many others I unintentionally forgot to mention (sorry!) for various models, scripts, alcoves and helpful hints!
Thanks to AH for making the game in the first place and to Lorena and Sara for giving me the time to create this.
Thermal goggles model from mohofoz of tf3dm.com.
The 3D Model of the treasure chest is copyright of Robin Wood (http://www.robinwood.com), used with permission from the author.
Known Bugs:
List of bugs found by players. Sorry for them!
As an aside: map-markers interact badly with mods because of a bug in the main game.. avoid using map-markers as much as possible - sadly there's nothing I (or we modders) can do about it.
SpoilerShow
- In some corner case you can get trapped inside the portcullis of prison access at the exit of the guard-post. See viewtopic.php?f=14&t=5563#p60908 for a workaround. Already fixed for next version.
- Throwing weapons at the guards beds might make the weapon impossible to pick up again. Workaround: don't. Will be fixed in next version, hopefully.
- Falling down a hole in level 1 when at 1hp (or about to die) will crash to desktop instead of gameover. Workaround: don't. Already fixed for next version.
- Create food spell crashes. Workaround: don't, or use spawn("snail_slice") in the console to spawn food you have right to . Already fixed for next version.