Use this in GlovePIE... feel free to modify to your needs.
Its designed for Full HD Resolution (1920 x 1080)
Layout:
Left stick = move/turn
Shoulder bottons = strafe
Right stick = Mousepointer
Trigger left/right = Mousebuttons left/right
A = Attack (all 4 Chars will attack)
Y = Cast Mode (use right stick to select runes / click for center rune)
B = Cast spell in cast mode
Digipad = Inventory of the Chars
Back = Map
Start = Menu
LeftStickClick = Quicksave
Code: Select all
var.dz = 0.3
if xinput.B and var.cast then
var.cast = false
mouse.CursorPosX = 1860 pixels
mouse.CursorPosY = 1024 pixels
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.1
endif
if xinput.Y then
[var.r, var.g, var.b] = ScreenPixel(1860 pixel,1024 pixel)
var.cast = var.r < 0.5
wait 0.1
if var.cast then
mouse.CursorPosX = 1820 pixels
mouse.CursorPosY = 1020 pixels
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.1
mouse.CursorPosX = 1770 pixels
mouse.CursorPosY = 995 pixels
endif
if not var.cast then
mouse.CursorPosX = 1860 pixels
mouse.CursorPosY = 950 pixels
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.1
mouse.CursorPosX = 1920 pixels
mouse.CursorPosY = 1080 pixels
endif
[var.r, var.g, var.b] = ScreenPixel(1860 pixel,1024 pixel)
var.cast = var.r < 0.5
wait 0.1
endif
if not var.cast then
if xinput.Joy2X > var.dz then mouse.x = mouse.x + ((xinput.Joy2X - var.dz) / 30)
if xinput.Joy2X < -var.dz then mouse.x = mouse.x + ((xinput.Joy2X + var.dz) / 30)
if xinput.Joy2Y > var.dz then mouse.y = mouse.y - ((xinput.Joy2Y - var.dz) / 30)
if xinput.Joy2Y < -var.dz then mouse.y = mouse.y - ((xinput.Joy2Y + var.dz) / 30)
endif
if var.cast then
if xinput.RightThumb then
mouse.CursorPosX = 1770 pixels
mouse.CursorPosY = 995 pixels
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.2
endif
if (abs(xinput.Joy2X) > var.dz) and (abs(xinput.Joy2Y) > var.dz) then
mouse.CursorPosX = (1770 + (sign(xinput.Joy2X) * 45));
mouse.CursorPosY = (995 - (sign(xinput.Joy2Y) * 45));
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.2
endif
if (abs(xinput.Joy2X) > var.dz * 2) and (abs(xinput.Joy2Y) < var.dz) then
mouse.CursorPosX = (1770 + (sign(xinput.Joy2X) * 45));
mouse.CursorPosY = (995);
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.2
endif
if (abs(xinput.Joy2Y) > var.dz * 2) and (abs(xinput.Joy2X) < var.dz) then
mouse.CursorPosX = (1770);
mouse.CursorPosY = (995 - (sign(xinput.Joy2Y) * 45));
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.2
endif
endif
mouse.LeftButton = xinput.RightTrigger > 0.5
mouse.RightButton = xinput.LeftTrigger > 0.5
key.q = (xinput.Joy1X < -0.4)
key.e = (xinput.Joy1X > 0.4)
key.s = (xinput.Joy1Y < -0.4)
key.w = (xinput.Joy1Y > 0.4)
key.a = xinput.LeftShoulder
key.d = xinput.RightShoulder
key.tab = xinput.Back
key.esc = xinput.Start
key.f5 = xinput.LeftThumb
key.1 = xinput.up
key.2 = xinput.right
key.3 = xinput.Left
key.4 = xinput.down
if xinput.a then
mouse.CursorPosX = 1620 pixels
mouse.CursorPosY = 840 pixels
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.01
mouse.CursorPosX = 1820 pixels
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.01
mouse.CursorPosX = 1620 pixels
mouse.CursorPosY = 1020 pixels
wait 0.05
mouse.RightButton = true
wait 0.01
mouse.RightButton = false
wait 0.01
endif