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Re: [MOD]Toorum's Manor

Posted: Sat Feb 04, 2017 10:26 am
by ene
I'm also seeking the note 'message 4/4'
still looking for shematic_2..
found both of them in l.20

Re: [MOD]Toorum's Manor

Posted: Sat Feb 04, 2017 10:52 am
by ene
failed to escape :lol:
I just need to escape now and find the right door in l.18, and then i guess it's over (everything's self-destructing..)

I was able to forge Dragonbane (AP:320) 8-)

Re: [MOD]Toorum's Manor

Posted: Sat Feb 04, 2017 11:10 am
by ene
About maximo's bones
SpoilerShow
You can use it at level 18 too for the 'Maximo's storage' door

Re: [MOD]Toorum's Manor

Posted: Mon Feb 27, 2017 9:47 pm
by tenca
Hello,
anyone can tell me what i can do al level 16 in the room "catch me i you can" ?

There are 10 bottons but ..... i have no idea to solve this.

Thank you

ps: sorry for my bad english

Re: [MOD]Toorum's Manor

Posted: Sat Jun 03, 2017 9:35 am
by bongobeat
Hello, sorry for my very late answer! I was away for a while.

sure, you just had to teleport the chest, using the buttons: there is a cetain order for a 4 buttons,
the other buttons reset the position of the chest, so they should not be used!

spoiler:
do not look at this if you want to find the solution by yourself:
SpoilerShow
correct order:
1st button: when entering the room, the 3rd button on the left
2nd button: when entering the room, the 3rd button on the right
3rd button: when entering the room, the 6th button on the right
4th button: when entering the room, the 6th button on the left

Re: [MOD]Toorum's Manor

Posted: Sun Jun 04, 2017 10:11 pm
by leewroy
Hello, Bongobeat, my friend! :D

After almost 4 years I'm playing your dungeon again. After LoG 2, I took a long vacation, and I'm now playing these 'old' and good dungeons again.

Let's see how weel I'll do now. Actually I don't remember most off the stuff, lol.

I'm playing on easy with a level 15 imported party, and even so, I alredy died 3 times from cold :P

Guess I´m still rusty ;)

Good to see you're still here!

Re: [MOD]Toorum's Manor

Posted: Mon Jun 05, 2017 12:25 am
by bongobeat
Hey Lewroy ;)

well that's good, maybe you will discover some new things, I don't remember, but I think you did not test the latest version.

Haha, keep going slowly but certainly, well I was away for some time, but still moding.

Re: [MOD]Toorum's Manor

Posted: Thu Jan 11, 2018 1:28 am
by headhell
Good morning., I can not anymore, I need help if or if ... because I'm looking for the damn gear key for 3 days, I have looked, searched, reviewed every square of level 3 [catacombs], I have walked every step, and looked every wall, every nook, every hole, I have entered all the teleports, everything ... I have looked at everything, and even so I have not been able to find that key, I can not access any other place, not the mines, the hall , nothing ... I do not know what to do ... please if someone were so kind to help me move from where I am, because this mod is very good, it is excellent, it has you in constant tension for not knowing that next bug will appear, in addition to history and others .. if you can put pictures of how to access the best place ... even if you tell me how to get beyond teleports I have more ... .Thank you very much in advance....

Re: [MOD]Toorum's Manor

Posted: Thu Jan 11, 2018 10:53 pm
by bongobeat
Good evening,

I've just answered to your pm.

hope you will find what's next!

Re: [MOD]Toorum's Manor

Posted: Fri Jan 26, 2018 2:49 pm
by s973667
I get the following error when I try to start the MOD (ToorumManorV1.47):

=== Software Failure ===

corrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function 'error'
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "CharacterGeneration.lua"]: in function 'init'
[string "lib/class.lua"]: in function 'create'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Can anyone please help me getting this fixed?

Thanks in advance!