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DarkDale: Betrayal
Posted: Tue Apr 16, 2013 4:19 pm
by Diarmuid
Well, Might & Magic X, Deathfire... seems the time is up for announcing oldschool RPGs around here.
Let's add my voice to the lot:
http://www.darkdale.net/.
Re: DarkDale: Betrayal
Posted: Tue Apr 16, 2013 5:01 pm
by Komag
Wow, that's a big deal!
I wish you and your team (who's on team?) nothing but the best! Looks like we'll have another great tile based dungeon crawler to play next year
Re: DarkDale: Betrayal
Posted: Tue Apr 16, 2013 5:08 pm
by Neikun
I'm on the team!
Mostly as testing and feedback at the moment.
Re: DarkDale: Betrayal
Posted: Tue Apr 16, 2013 8:14 pm
by Darklord
Well that looks very cool!
Daniel.
Re: DarkDale: Betrayal
Posted: Wed Apr 17, 2013 12:14 am
by Greco
Diarmuid wrote:Well, Might & Magic X, Deathfire... seems the time is up for announcing oldschool RPGs around here.
Let's add my voice to the lot:
http://www.darkdale.net/.
Seems quite promising. If it would be quite as good as Grimrock regarding gameplay and you manage to enhance the story with npcs and animated sequences (much like EOB2 did), it would be the perfect rpg!
Hope you achieve this, because old school rpgs must come back for good. Tile based, first person, party based, real time (or turn- based) -I prefer real time to be frank- with lots of puzzles, is the ultimate rpg experience. By far! They are imersive, they are addictive, they are quick to play, and easy to learn. What else could a gamer want?
Re: DarkDale: Betrayal
Posted: Wed Apr 17, 2013 12:47 am
by Diarmuid
Greco wrote:Seems quite promising. If it would be quite as good as Grimrock regarding gameplay and you manage to enhance the story with npcs and animated sequences (much like EOB2 did), it would be the perfect rpg!
Hope you achieve this, because old school rpgs must come back for good. Tile based, first person, party based, real time (or turn- based) -I prefer real time to be frank- with lots of puzzles, is the ultimate rpg experience. By far! They are imersive, they are addictive, they are quick to play, and easy to learn. What else could a gamer want?
Thanks for the encouragment! We'll try to make live up to the expectations. We'll also be going for real-time, not turn-based combat - I feel it suits tile-based RPGs better for a few reasons, although I'll reserve that discussion for a good blog post later when we get to implementing monsters & combat.
As for the story debate, well I'm quite happy that Almost Human stated here (
http://www.grimrock.net/2013/03/21/scra ... e-designs/) that they would keep Grimrock centered around what it was doing best, "
tightly centered around the party, tricky puzzles, scary monsters and exploration". They are right I think it that it will keep its charm better that way, and this means that LoG2 and DarkDale are headed towards similar but complementary niches, and I feel there is place for both.
Re: DarkDale: Betrayal
Posted: Wed Apr 17, 2013 10:09 am
by Ixnatifual
I love how more games are cropping up in this genre. I'm definitely interested in this.
Re: DarkDale: Betrayal
Posted: Thu Apr 18, 2013 4:50 pm
by Dr.Disaster
My first thought looking at this was "oh a LoG clone"
Re: DarkDale: Betrayal
Posted: Fri Apr 19, 2013 2:02 am
by Diarmuid
"oh a M&M/EOB clone"...
Re: DarkDale: Betrayal
Posted: Fri Apr 19, 2013 2:15 am
by Dr.Disaster
Diarmuid wrote:"oh a M&M/EOB clone"...