Requesting some specific helpful tips
Posted: Thu Mar 21, 2013 11:21 pm
http://steamcommunity.com/sharedfiles/f ... =136781954
The dungeon is ready for testing, it does have a good few mod assets including two different tilesets. The first one being the Northern Dungeon and the other being the mine tileset from The Mine of Malan Vael (the floor using this one hasn't even been built yet).
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So I am currently making my first dungeon, I'm getting the hang of the editor and have already bookmarked a few helpful threads, the official modding tutorials, Komag and SpiderFighter's videos so far.
I was wondering if anyone can give me help on accomplishing the following.
- Solved - I have a set of enemies in a room, how do I trigger a hidden door to open when they are all dealt with?
- I've set up a timed trapdoor so X seconds after it is triggered it switches back again. How do I get the timer to click at each interval so the player knows the closed trapdoor is not indefinite?
- Solved - I've currently got a puzzle that requires you to put one of two certain items on an alcove in order to open up two or more secret doors. What changes would I need to make to the script found here; http://www.grimrock.net/modding/how-to- ... ve-puzzle/
Also Is there a specific thread with various little things like this that I can read? I'd love to learn how to design all sorts of puzzles in my dungeon.
The dungeon is ready for testing, it does have a good few mod assets including two different tilesets. The first one being the Northern Dungeon and the other being the mine tileset from The Mine of Malan Vael (the floor using this one hasn't even been built yet).
----------
So I am currently making my first dungeon, I'm getting the hang of the editor and have already bookmarked a few helpful threads, the official modding tutorials, Komag and SpiderFighter's videos so far.
I was wondering if anyone can give me help on accomplishing the following.
- Solved - I have a set of enemies in a room, how do I trigger a hidden door to open when they are all dealt with?
- I've set up a timed trapdoor so X seconds after it is triggered it switches back again. How do I get the timer to click at each interval so the player knows the closed trapdoor is not indefinite?
- Solved - I've currently got a puzzle that requires you to put one of two certain items on an alcove in order to open up two or more secret doors. What changes would I need to make to the script found here; http://www.grimrock.net/modding/how-to- ... ve-puzzle/
Also Is there a specific thread with various little things like this that I can read? I'd love to learn how to design all sorts of puzzles in my dungeon.