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cloneObject{
name = "skull_plain",
baseObject = "skull",
uiName = "Skull",
model = "assets/models/items/skull.fbx",
gfxIndex = 31,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A plain humanoid skull... picked cleaned and well dried.",
}
defineObject{
name = "skull_blood_soaked",
class = "Item",
gfxAtlas = "mod_assets/textures/icons/items_s.tga",
uiName = "Blood Soaked Skull",
model = "mod_assets/models/blood_soaked_skull.fbx",
gfxIndex = 30,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A humanoid skull... saturated and set in blood. This indicates a time of war between races...",
}
defineObject{
name = "skull_stone",
class = "Item",
gfxAtlas = "mod_assets/textures/icons/items_s.tga",
uiName = "Cursebone Skull",
model = "mod_assets/models/stone_skull.fbx",
gfxIndex = 29,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A dark humanoid skull... the dark bone colour indicates it has coloured due to age or magic...or a curse!",
}
defineObject{
name = "skull_crystal",
class = "Item",
uiName = "Crystal Skull",
model = "mod_assets/models/crystal_skull.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons3.tga",
gfxIndex = 31,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A crystal skull... picked cleaned and well dried.",
}
defineObject{
name = "skull_horned",
class = "Item",
gfxAtlas = "mod_assets/textures/icons/items_s.tga",
uiName = "Horned Skull",
model = "mod_assets/models/horned_skull.fbx",
gfxIndex = 32,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A bovine skull... most of the horns are removed. This usually indicates betrayal or tradgedy within a Tribe or Clan...",
}
defineObject{
name = "skull_bloody",
class = "Item",
gfxAtlas = "mod_assets/textures/icons/items_s.tga",
uiName = "Bloody Skull",
model = "mod_assets/models/bloody_skull.fbx",
gfxIndex = 31,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A humanoid skull... splattered with blood on the crown. This indicates the skull belonged to someone high born or important...",
}
defineObject{
name = "skull_reptilian",
class = "Item",
uiName = "Reptilian Skull",
model = "mod_assets/models/reptilian_skull.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons.tga",
gfxIndex = 16,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A reptilian skull... cracked and cleaned. This means the wearer is very agile and has quick reflexes...",
}
defineObject{
name = "horn_beast",
class = "Item",
uiName = "Beast Horn",
model = "mod_assets/models/beast_horn.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons.tga",
gfxIndex = 45,
weight = 1.0,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A beast horn... cleaned and polished. This means the wearer hunts beasts bigger than they are...",
}
defineObject{
name = "bone_amulet",
class = "Item",
uiName = "Bone Amulet",
model = "assets/models/items/bone_amulet.fbx",
gfxIndex = 65,
weight = 0.2,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A primitive amulet made out of small bones... females often wear necklace type ornaments to impress and seduce males",
}
defineObject{
name = "bone_dagger",
class = "Item",
uiName = "Bone Dagger",
model = "mod_assets/models/bone_dagger.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons.tga",
gfxIndex = 47,
weight = 0.2,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A dagger meant for ornamental or ritual purposes...",
}
defineObject{
name = "bone_beast",
class = "Item",
uiName = "Beast Bone",
model = "mod_assets/models/beast_bone.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons.tga",
gfxIndex = 44,
weight = 0.2,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A large bone from a beasts arm or leg... such a large bone portents a raise in status or advancement.",
}
defineObject{
name = "tooth_lizard",
class = "Item",
uiName = "Lizard Fang",
model = "mod_assets/models/lizard_tooth.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons.tga",
gfxIndex = 48,
weight = 0.2,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A toothknocked free from a giant lizard... this indicates a great feast is bound to happen soon...",
}
defineObject{
name = "tooth_scavenger",
class = "Item",
uiName = "Scavenger Teeth",
model = "mod_assets/models/lizard_tooth.fbx",
gfxAtlas = "mod_assets/textures/akroma_icons.tga",
gfxIndex = 46,
weight = 0.2,
gameEffect = "Bonecraft: attach combinations of various bones/skulls to a bonecraft belt/armour/mask for bonuses.",
description = "A small collection of teeth taken from scavengers... depending on breed of scavenger, this can indicate great wealth.",
}
cloneObject{
name = "trophy_belt",
baseObject = "sack",
uiName = "Tribal Bonecraft Belt",
gfxAtlas = "mod_assets/textures/akroma_icons.tga",
model = "assets/models/items/ring_greaves.fbx",
gfxIndex = 25,
slot = "Legs",
container = true,
containerType = "sack",
capacity = 6,
protection = 3,
weight = 0.5,
gameEffect = "Bonecraft: champions with the 'Head-hunter' trait only.",
description = "A Minotaur tribal belt for hanging battle momentos and souvenirs. Minotaurs from all professions make good use of their bonecraft belts.",
}
cloneObject{
name = "shaman_crown",
baseObject = "sack",
uiName = "Shaman Bonecraft Mask",
gfxAtlas = "mod_assets/textures/akroma_icons4.tga",
model = "mod_assets/models/shaman_crown.fbx",
gfxIndex = 66,
slot = "Head",
container = true,
containerType = "sack",
capacity = 6,
protection = 4,
willpower = 2,
energhy = 20,
weight = 0.5,
gameEffect = "Bonecraft: champions with the 'Head-hunter' trait only.",
description = "A ritualistic head piece for attaching small bones and other beastly remains. This kind of mask represents Bonrcraft Shamans across the Northern Realms.",
}
cloneObject{
name = "warchief_vest",
baseObject = "sack",
uiName = "Warchief Bonecraft Armour",
gfxAtlas = "mod_assets/textures/akroma_icons4.tga",
model = "assets/models/items/leather_clothes.fbx",
gfxIndex = 65,
slot = "Torso",
container = true,
containerType = "sack",
capacity = 6,
health = 20,
protection = 8,
strength = 2,
weight = 0.5,
gameEffect = "Bonecraft: champions with the 'Head-hunter' trait only.",
description = "Decorated armour worn by Clan Chieftans Warlords. Minotuars still attach skulls and other bones to their armour as a sign of superiority within their tribe and a bizarre form of respect to those who have fallen in battle bravely.",
}
cloneObject{
name = "grimoire_bone_crafting_1",
baseObject = "tome_health",
uiName = "Grimoire of Belt Bonecraft",
gfxAtlas = "mod_assets/textures/akroma_icons2.tga",
model = "mod_assets/models/grimoire_bonecraft.fbx",
gfxIndex = 9,
gameEffect = "Bonecraft Belt: You can hang skulls and bones from this belt to discover Bonecraft Enchantments.",
description = "An essential Grimoire that - upon use - will detect any significant Shamanistic combinations of skulls/bones worn by the user (items must be held within an equiped bonecraft belt).",
weight = 2.5,
onUseItem = function(item,champion)
hudPrint("The Grimoire glows and cycles through the components held by the equipped bonecraft belt...")
return headhunterScript.beltCombinationsEquip(item, champion)
end
}
cloneObject{
name = "grimoire_bone_crafting_2",
baseObject = "tome_health",
uiName = "Grimoire of Armour Bonecraft",
gfxAtlas = "mod_assets/textures/akroma_icons2.tga",
model = "mod_assets/models/grimoire_bonecraft.fbx",
gfxIndex = 9,
gameEffect = "Bonecraft Armour: You can attach skulls and bones on this armour to discover Bonecraft Enchantments.",
description = "An essential Grimoire that - upon use - will detect any significant Shamanistic combinations of skulls/bones worn by the user (items must be held within an equiped bonecraft armour).",
weight = 2.5,
onUseItem = function(item,champion)
hudPrint("The Grimoire glows and cycles through the components held by the equipped bonecraft armour...")
return headhunterScript.armourCombinationsEquip(item, champion)
end
}
cloneObject{
name = "grimoire_bone_crafting_3",
baseObject = "tome_health",
uiName = "Grimoire of Ritual Mask Bonecraft",
gfxAtlas = "mod_assets/textures/akroma_icons2.tga",
model = "mod_assets/models/grimoire_bonecraft.fbx",
gfxIndex = 9,
gameEffect = "Bonecraft Mask: You can fit skulls and bones to this mask to discover Bonecraft Enchantments.",
description = "An essential Grimoire that - upon use - will detect any significant Shamanistic combinations of skulls/bones worn by the user (items must be held within an equiped bonecraft mask).",
weight = 2.5,
onUseItem = function(item,champion)
hudPrint("The Grimoire glows and cycles through the components held by the equipped bonecraft mask/s...")
return headhunterScript.maskCombinationsEquip(item, champion)
end
}