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Refactoring The Object System

Posted: Tue Feb 26, 2013 2:36 pm
by petri
New blog post is up with information about the changes made to the object system!

http://www.grimrock.net/2013/02/26/refa ... ct-system/

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 2:40 pm
by Neikun
I'm eager to define objects in this system!
It doesn't look too difficult.

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 2:48 pm
by Komag
I love it already. I can tell some serious forethought is going into this, and it bodes well for the future :)

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 2:52 pm
by Grimfan
Three words sold it to me...

"...bridges over chasms..."

:D

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 3:55 pm
by Grimwold
Very exciting changes indeed! I am going to look forward to reading these developer updates.

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 4:30 pm
by flatline
Great news!
Shouldn't be too hard to convert stuff from LOG1 to LOG2 either.

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 4:49 pm
by Phitt
That's awesome, exactly what I was hoping for!

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 5:54 pm
by Diarmuid
These are great and promising changes indeed. I wonder however, from your developper's point of view, isn't this exposing too much your game code in the definitions?

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 5:57 pm
by petri
Diarmuid wrote:These are great and promising changes indeed. I wonder however, from your developper's point of view, isn't this exposing too much your game code in the definitions?
I'm not sure if I follow you... why is it a bad thing?

Re: Refactoring The Object System

Posted: Tue Feb 26, 2013 5:58 pm
by Leki
Great - I like this solution. Potential is great!
Please, support skybox objects with max distance and custom textures etc, to create outdoor levels as well. Thank you!