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Proving Grounds (wiz1 inspired dungeon) Released
Posted: Mon Feb 18, 2013 3:46 pm
by slackmg
Released the dungeon I've been messing around with since the LoG editor was made available. It's a remake (at least heavily inspired) of The Proving Grounds of the Mad Overlord (Wiz 1). Hopefully no bugs, but if any found, let me know. Included readme contains additional information. Editor source also available.
http://grimrock.nexusmods.com/mods/200
Re: Proving Grounds (wiz1 inspired dungeon) Released
Posted: Mon Feb 18, 2013 4:21 pm
by Numberouane
Great! Thanks
I will play tonight and feedback!
Thank you for the mod.
How many levels?
For party level 1?
Is it full and complete?
You can also check the thread in forum referencing all the complete mods and ask ur to be listed with the others.
Re: Proving Grounds (wiz1 inspired dungeon) Released
Posted: Wed Feb 20, 2013 8:17 am
by Taurondir
This is just me of course, but has anyone ever thought so far to rather then have monsters wondering around in corridors, put a LUA script in that chances random encounters, and when they happen, teleport the players and the creatures into custom made rooms with hazards and dead ends etc etc, and they can go toe-to-toe in there? Some rooms would favour the players, some the monsters, and no more dargging monsters to a 2x2 are to works at leisure
Would bring back the old school feel of Wizardry 1 and Might and Magic a bit more

Re: Proving Grounds (wiz1 inspired dungeon) Released
Posted: Wed Feb 20, 2013 10:58 pm
by Drakkan
more door pls !
well seriously - has it some end ? I killed some wizard in level F (3000exp for him) but no ending so far.
Also I never played original, so there many WTF moments

overall - it was very easy (weak monster, many tomes etc...), but so far the only dungeon I was playing where I actually enjoyed just slaying enemies with my super party
oh and I LOVE this huge dragons (even if they are bugged in doors and walls

Re: Proving Grounds (wiz1 inspired dungeon) Released
Posted: Thu Feb 21, 2013 12:30 am
by slackmg
You need to find the return/escape to castle. You can either escape without getting Werdna or after.
It's on the first level. Make sure you hang onto the amulet.
Re: Proving Grounds (wiz1 inspired dungeon) Released
Posted: Mon Feb 25, 2013 6:13 pm
by Markel
Hi. I like this mod, but I'm so stuck in lvl3
I believe the way to next level is through portal which is behind the wall. But I can't find a secret button or something to get access to it.
Re: Proving Grounds (wiz1 inspired dungeon) Released
Posted: Tue Feb 26, 2013 12:44 am
by slackmg
There are stairs down behind some illusion walls
check the room that has pits leading to the one door - west side of the level.
The teleporter is the pit return you may fall into from level 2. I didn't want to turn the light off it to make it easier to know when you did fall down, but it does bleed through the 'hidden door walls'.
Re: Proving Grounds (wiz1 inspired dungeon) Released
Posted: Wed Feb 27, 2013 12:33 pm
by Markel
That helped, thanks.