Screw this game.
Posted: Mon Feb 11, 2013 5:06 am
I shouldn't be getting THIS frustrated at a game.
I want to like this game! I want to LOVE this game!
BUT For the umpteenth time am I looking up hotkeys for AutoHotKey.
I'm looking up ways to speed up my gameplay, or slow down the creatures?
I run two fighters and two mages and at half way through this game I've realized just how much of a waste of time it has been. There is NO point to taking any weapons! There is NO point to taking any magic (there are no heal spells, and only one fire creature throughout the whole game!).
Oh screw this game.
Bad design, that's what I call it.
Even Eye of the Beholder had a bloody hotkey to attack with and you guys implement a nice complicated spell system, then leave out a bloody hotkey.
Bad design. That's all it is.
It's bad design and this game can screw right off.
I'll be making a hate video later to help myself feel better, but in the interim I want to note a few things:
#1 It's a badly written engine. Lighting chugs, video cards overheat and keyboards are sluggish. Ahh but but but but but; shut up. I don't want to hear it. I read the threads, I've read the counter arguments from the fan bois. The game has its technical flaws, don't bother.
#2 Most of the timing puzzles are stupid and overly complicated. Not fun. It's funny who may think these things are fun but they are not. They are just frustrating, and unnecessary.
#3 THERE IS NO POINT TO WEAPONS. The design in this game is so bad that the best way to progress is to take unarmed, only unarmed, and remain unarmed. The weapon balance is a joke, and the weapon dispersion is a bad joke.
#4 Don't bother taking rogues unless you're going all unarmed, in which case take two in the back. However, there are no traps to disarm, and nothing will ever need picking. There is in fact no point to the rogue class.
#5 THERE ARE NO HOTKEYS FOR ATTACKING OR SPELLCASTING. NONE. Not even one! But don't worry. Some fanboi will quickly swoop in to tell us all about a third party application that somewhat makes up for the developers complete delinquency and apathy in this regard. No decent scripts for spellcasting though, which brings me to :
#6 The spell system requires an infernal amount of clicking. In furious combat situations this can get stressful, which at first I thought was cool for adding to the mood, unless you're responsible for four separate characters, in real time. In this case, it goes beyond challenge to downright irritating.
"Oh but that's the challenge" ....You're an idiot.
That's not challenge. That's bad design.
The challenge should be coming from the GAME. Not the interface of my Nokia Spellcasting PDA.
Here let me reiterate in case anybody is not understanding that. Just read the following out loud to yourself:
THE CHALLENGE SHOULD COME FROM THE GAME.
NOT THE INTERFACE.
THE INTERFACE SHOULD NOT BE IMPEDING MY ABILITY TO PLAY THE GAME.
THE CHALLENGE SHOULD COME FROM THE GAME.
THE INTERFACE LACKS HOTKEYS.
THE INTERFACE IS THE CHALLENGE.
Developers, please note the following:
STOP UPDATING STUFF THAT PEOPLE HAVEN'T ASKED FOR, AND START ADDRESSING THINGS THAT PISS PLAYERS OFF.
The challenge should come from the game. Not how feverishly I have to click to cast/fizzle a spell.
The challenge should come from the game. Not how horribly limited the weapons skills are.
The challenge should come from the game. Not the lack of ease in performing tasks.
Every RPG since Ultima Underworld has had a quick bar for those healing potions, energy potions, or other bits that I may want fast access to. Yours does not. I consider this an absolutely out to lunch design decision.
Whatever.
Now quickly! Delete my forum post. Make sure not to let anybody see how absolutely angry your game has made someone!
Gosh and golly. Quick! What are you waiting for?
Game are meant to be fun and there are a LOT of posts on this forum from people who want to play this game, but can't because the designers were insensitive. Now they're successful and about to pump MOTS onto the market?
Smarten up your design please. Update the game with those bits that will make it more playable. That will ensure the game remains fun, while it's ramping the challenge.
Challenge in gameplay is fun. Challenge in interface is dumb.
I want to like this game! I want to LOVE this game!
BUT For the umpteenth time am I looking up hotkeys for AutoHotKey.
I'm looking up ways to speed up my gameplay, or slow down the creatures?
I run two fighters and two mages and at half way through this game I've realized just how much of a waste of time it has been. There is NO point to taking any weapons! There is NO point to taking any magic (there are no heal spells, and only one fire creature throughout the whole game!).
Oh screw this game.
Bad design, that's what I call it.
Even Eye of the Beholder had a bloody hotkey to attack with and you guys implement a nice complicated spell system, then leave out a bloody hotkey.
Bad design. That's all it is.
It's bad design and this game can screw right off.
I'll be making a hate video later to help myself feel better, but in the interim I want to note a few things:
#1 It's a badly written engine. Lighting chugs, video cards overheat and keyboards are sluggish. Ahh but but but but but; shut up. I don't want to hear it. I read the threads, I've read the counter arguments from the fan bois. The game has its technical flaws, don't bother.
#2 Most of the timing puzzles are stupid and overly complicated. Not fun. It's funny who may think these things are fun but they are not. They are just frustrating, and unnecessary.
#3 THERE IS NO POINT TO WEAPONS. The design in this game is so bad that the best way to progress is to take unarmed, only unarmed, and remain unarmed. The weapon balance is a joke, and the weapon dispersion is a bad joke.
#4 Don't bother taking rogues unless you're going all unarmed, in which case take two in the back. However, there are no traps to disarm, and nothing will ever need picking. There is in fact no point to the rogue class.
#5 THERE ARE NO HOTKEYS FOR ATTACKING OR SPELLCASTING. NONE. Not even one! But don't worry. Some fanboi will quickly swoop in to tell us all about a third party application that somewhat makes up for the developers complete delinquency and apathy in this regard. No decent scripts for spellcasting though, which brings me to :
#6 The spell system requires an infernal amount of clicking. In furious combat situations this can get stressful, which at first I thought was cool for adding to the mood, unless you're responsible for four separate characters, in real time. In this case, it goes beyond challenge to downright irritating.
"Oh but that's the challenge" ....You're an idiot.
That's not challenge. That's bad design.
The challenge should be coming from the GAME. Not the interface of my Nokia Spellcasting PDA.
Here let me reiterate in case anybody is not understanding that. Just read the following out loud to yourself:
THE CHALLENGE SHOULD COME FROM THE GAME.
NOT THE INTERFACE.
THE INTERFACE SHOULD NOT BE IMPEDING MY ABILITY TO PLAY THE GAME.
THE CHALLENGE SHOULD COME FROM THE GAME.
THE INTERFACE LACKS HOTKEYS.
THE INTERFACE IS THE CHALLENGE.
Developers, please note the following:
STOP UPDATING STUFF THAT PEOPLE HAVEN'T ASKED FOR, AND START ADDRESSING THINGS THAT PISS PLAYERS OFF.
The challenge should come from the game. Not how feverishly I have to click to cast/fizzle a spell.
The challenge should come from the game. Not how horribly limited the weapons skills are.
The challenge should come from the game. Not the lack of ease in performing tasks.
Every RPG since Ultima Underworld has had a quick bar for those healing potions, energy potions, or other bits that I may want fast access to. Yours does not. I consider this an absolutely out to lunch design decision.
Whatever.
Now quickly! Delete my forum post. Make sure not to let anybody see how absolutely angry your game has made someone!
Gosh and golly. Quick! What are you waiting for?
Game are meant to be fun and there are a LOT of posts on this forum from people who want to play this game, but can't because the designers were insensitive. Now they're successful and about to pump MOTS onto the market?
Smarten up your design please. Update the game with those bits that will make it more playable. That will ensure the game remains fun, while it's ramping the challenge.
Challenge in gameplay is fun. Challenge in interface is dumb.