Dungeon Master II Hex Margath Mountain

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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LordGarth
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Dungeon Master II Hex Margath Mountain

Post by LordGarth »

Hello all,

I am getting new spoooky sounds ready for my Dungeon Master II game.

Thought I would let you know. ahahhahahaahha :evil: :twisted:

It is the next step to do right now anyway because I cant get animations of new monsters to work yet.

LordGarth
Dungeon Master and DOOM will live forever.
Ixnatifual

Re: Dungeon Master II Hex Margath Mountain

Post by Ixnatifual »

Everyone will be too terrified to give it a try now. :cry:
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LordGarth
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Re: Dungeon Master II Hex Margath Mountain

Post by LordGarth »

:(

LG
Dungeon Master and DOOM will live forever.
Shaf
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Re: Dungeon Master II Hex Margath Mountain

Post by Shaf »

Although not typically a sound for a Dungeon Master type game, in the old C64 Times Epyx released a game called Impossible Mission. The Sound made by the Evil Scientist Ervin was great "stay a while ... stay forever (Evil Laugh) ". I think it would make a great when the player gets locked in a room and can't backtrack.
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LordGarth
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Re: Dungeon Master II Hex Margath Mountain

Post by LordGarth »

I will be making socketed weapons. Gems will have to be combined with other materials to make an elemental gem that can be put into a weapon socket.

LG
Dungeon Master and DOOM will live forever.
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Drakkan
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Re: Dungeon Master II Hex Margath Mountain

Post by Drakkan »

LordGarth wrote:I will be making socketed weapons. Gems will have to be combined with other materials to make an elemental gem that can be put into a weapon socket.

LG
have you any tips how to make some "combiner" item to merge items together ? I tried to clone mortar and pestle, but it didnt worked :/ please PM me if any advice
Breath from the unpromising waters.
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LordGarth
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Location: Colorado USA

Re: Dungeon Master II Hex Margath Mountain

Post by LordGarth »

I have mentioned a long while back to Almost Human that cloned mortar and pestle dont work to well. I have just been using the mortar for everything with recipes.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Location: Colorado USA

Re: Dungeon Master II Hex Margath Mountain

Post by LordGarth »

There will also be rune crafting and runes can be used to enchant weapons and armor.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Dungeon Master II Hex Margath Mountain

Post by LordGarth »

Bows will have one socket that can have a elemental gem put into it and the bow will fire a magical arrow each time a regular arrow is shot.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Location: Colorado USA

Re: Dungeon Master II Hex Margath Mountain

Post by LordGarth »

Now I can have scary faces pop up right in front of the party and you will never now when it is about to happen.

Just another sick and scary thing for my dungeon ambience.
Check out pic.
:evil: :twisted:
http://www.flickr.com/photos/88418394@N04/

LG
Dungeon Master and DOOM will live forever.
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