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i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 1:45 am
by romeck
im disapointed . play it for 4 hours and think that magic is completely stupid system. you have to click RMB on hand icons( 1x1cm sqare) than check runes( which are little squares about 0.5x0.5 cm on 1900x1200) and than again pres LMB on listtle rectangle with cast icon. Each time even if i use just one spell it reset the runes so must do all the clicking by myself) . Devs say that tha magic is complex system and it should not be so easy but that just stupid talking. If i play the team i pressume that all that team do not have just one brain so if i use my time by rmb clicking on warriors axe so my mage in that time should prepare runes on himself - he is part of team so if i told him : prepare firebal and wait till i order u to cast it so as soon (cooldown time) as he can he make the rune and then just wait as i RMB on his hands. the way the game is now seems more hack/slash than diablo couse players who click faster are better(or the one with better mouse ) this is my way of thinking about roleplaing if i take control of other character, the one i order should do as i say - so with magic : if i cast fireball once and do not change my mind to other spell so he should always be ready on his own to cast fireball not waiting for me each time to say : this time use fireball. If one want to have magic works as it works there should be few options for that for people who want game more oldschooled and who thinks my way. I bought that game just yeasterday evening and wont play it until magic is repaired or make some options to choose to have it easier also next time i wont buy another game of this studio before i check on pirate version if its playable for me(and if they will not change the magic system i wont buy it at all)
Re: i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 2:08 am
by Neikun
So sorry you had a bad experience!
One thing I started doing to help with the magic system is, I would prep the runes for a spell before I got into combat. So I would make sure fireball was ready before even getting into a fight.
Re: i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 2:16 am
by Komag
you could try the free program "autohotkey" to set up mouse click emulations to custom hot keys, someone on the forums made some scripts for that program a while back
Re: i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 6:01 am
by FlashSoul
Those poor, poor souls with high resolutions
. It could probably take more pixels when there are more pixels available though, that's true. Devs should think about that.
Re: i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 6:58 am
by Michelle911
romeck wrote: i wont buy another game of this studio before i check on pirate version if its playable for me(and if they will not change the magic system i wont buy it at all)
LOL wow! you sound like a right arrogant prick to me
why are you even here? to threaten the devs you'll steal their software if they don't conform to your juvenile wishes? No doubt you're running a pirate copy right now. Developers do prosecute this stuff you know. Sounds like you're asking for it to me.
Re: i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 11:04 am
by petri
Thanks for the feedback
We wanted to create an experience that tests the skills of the characters and also of the player. For example, the puzzles are designed so that the player is the one who solves them, not the characters. The intention of the combat and magic in LoG is to test player's skills, like reaction times, motoric coordination and tactical thinking, as well as characters skills (miss chance, damage inflicted etc.). There are many RPGs out there that focus only on tactical gameplay. For example, the old gold box games are prime examples of this. With LoG we aimed for a different kind of experience.
Re: i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 1:22 pm
by Neutronium Dragon
I'm not sure where else to suggest this (the magic-related threads all seem to have dropped off the first page), but I feel that one small change to the magic interface could improve its usability without actually changing the way it's used: have the spellcasting panel pop up in the lower-middle of the screen in a semi-transparent state.
It would still be used exactly the way it is now, but by placing it there, it would allow the player to activate the rune sequences without having to shift their visual focus to the bottom right of the screen for an extended period. It might not seem that long in out-of-game terms, but given the by-design dependency on precision timing to deal with in-game events (and combat is definitely one of those), the current setup does create a conflict: it's difficult to track and react to events when you're forced to look somewhere else.
Re: i do not understand succesc ot this game
Posted: Thu Jan 24, 2013 1:44 pm
by Dr.Disaster
Neutronium Dragon wrote:I'm not sure where else to suggest this (the magic-related threads all seem to have dropped off the first page), but I feel that one small change to the magic interface could improve its usability without actually changing the way it's used: have the spellcasting panel pop up in the lower-middle of the screen in a semi-transparent state.
A definate "Nope!" to that. This would heavyly increase mouse paths to click the runes needed, not to speak of parties with more then one mage.
My improvement suggestion plus some added/altered ideas can be found here:
viewtopic.php?f=3&t=2949
Re: i do not understand succesc ot this game
Posted: Fri Jan 25, 2013 2:11 pm
by Rya.Reisender
That players that can click faster are better is not necessarily a bad thing and the whole game is designed around this anyway. Just like you need to dodge attacks and stuff.
And you can always opt to not take a mage into your group, though that makes the game a bit harder.
Re: i do not understand succesc ot this game
Posted: Sun Jan 27, 2013 11:58 am
by Demo_Seeker
petri wrote:
The intention of the combat and magic in LoG is to test player's skills, like reaction times, motoric coordination and tactical thinking, as well as characters skills (miss chance, damage inflicted etc.). There are many RPGs out there that focus only on tactical gameplay. For example, the old gold box games are prime examples of this. With LoG we aimed for a different kind of experience.
Do you seriously think that "Who can click better/faster on small GUI elements" is an interesting challenge which adds anything of value to a
role playing game?
I sure do not. :-(