Hopefully just a minor bug, but items lying on the floor are pushed into the walls when I walk onto the square they are ocupying. When they get pushed into the wall, they are inaccessible. It only happend to rocks and a knive for now, but I hope it is fixed, before some precious keys are being pushed into the void
And thanks folks! Until now the game delivers the good 'ol Dungeon Master experiance perfectly!!
I noticed this same thing with for example the shield/spears that skeletons drop in early trap room where pressure plate opens 3 doors with each has skeleton behind. After kills the loot can be pushed to edge of tiles.
Frirr wrote:I noticed this same thing with for example the shield/spears that skeletons drop in early trap room where pressure plate opens 3 doors with each has skeleton behind. After kills the loot can be pushed to edge of tiles.
This happens with all items. It's holdover from the old 2d games like DM and EoB, where you couldn't look at the ground. That way, if you were standing on a tile with an item on it, you could still pick it up. I thought that was a nice touch in Grimrock. Good job
Confirm. Items auto-pickup of items such as stones, throwing knives, etc.
I didn't think about such an option, so I was just confused, when the items vanished
Fonzman wrote:Confirm. Items auto-pickup of items such as stones, throwing knives, etc.
I didn't think about such an option, so I was just confused, when the items vanished
You didn't notice that your characters ammo suddenly replenished?