Intro and Ending

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
Redweaver
Posts: 68
Joined: Tue Dec 04, 2012 1:13 am
Location: Illinois, USA

Intro and Ending

Post by Redweaver »

Hey guys! Been a nice long holiday break, and I hope everyone else had a good, relaxing fun time.

Now, break's over and it's time to get back to modding some Grimrock! Unfortunately, my holiday made me soft...my search-fu is weak.

I need to make intro and ending cinematics for my next dungeon and I'd appreciate it if someone could hook me up with a link that will show me how. Or if you're feeling very nice...I'd love for someone to throw me together a quick little thing that I can just copy/paste real quick and then modify as I need.

Thanks, y'all. I can't wait to show off my next dungeon!
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop

Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Intro and Ending

Post by Drakkan »

Redweaver wrote:Hey guys! Been a nice long holiday break, and I hope everyone else had a good, relaxing fun time.

Now, break's over and it's time to get back to modding some Grimrock! Unfortunately, my holiday made me soft...my search-fu is weak.

I need to make intro and ending cinematics for my next dungeon and I'd appreciate it if someone could hook me up with a link that will show me how. Or if you're feeling very nice...I'd love for someone to throw me together a quick little thing that I can just copy/paste real quick and then modify as I need.

Thanks, y'all. I can't wait to show off my next dungeon!
Hello there.

As for intro it´s quite easy. In mod_assets there is directory Cinematics and under it you need create intro.lua file (perhaps its there already). Now jsut insert commands, which allows everything to be displayed. Chceck here
http://www.grimrock.net/modding/how-to- ... inematics/

as for the ending - create in the same folder file ending.lua and place in game script which will lead to it (there will game end)

Code: Select all

function endGame()
  completeGame("mod_assets/cinematics/ending.lua")
end
you can again edit ending.lua what will be displayed in cinematic.
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
msyblade
Posts: 792
Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
Contact:

Re: Intro and Ending

Post by msyblade »

I made this prescripted one a while back, it has an onClick at end to insert your own credits. ;)

viewtopic.php?f=14&t=4365
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Post Reply