Trimming overlapping models in Blender.
Posted: Thu Jan 10, 2013 1:39 pm
I'm working on some custom objects in Blender. One of the things I am making is an elevator car that is contained all within one model. I've been using the game assets, copying them, changing them, etc.
So picture this: My elevator car has a back wall and two side walls all made from the prison_wall model. I've brought them inward so they all overlap eachother. Is there a way to make Blender split the model faces where they overlap and then delete the redundant parts that the user will never see?
This is going to look crude as balls but I hope you can get the idea. The party stands inside the model where the X is. I would like to kill the redundant red parts.
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If there's a quick and easy method to do this, I would be very grateful if someone could tell me about it.
So picture this: My elevator car has a back wall and two side walls all made from the prison_wall model. I've brought them inward so they all overlap eachother. Is there a way to make Blender split the model faces where they overlap and then delete the redundant parts that the user will never see?
This is going to look crude as balls but I hope you can get the idea. The party stands inside the model where the X is. I would like to kill the redundant red parts.
==||=====||==
==||=====||==
==||==X==||
==||=====||
If there's a quick and easy method to do this, I would be very grateful if someone could tell me about it.