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[Asset] Adventurer's Food Supply 1.0 (Released)

Posted: Tue Nov 20, 2012 4:10 am
by LordYig
Toorum wrote:A good adventurer, is a well fed adventurer.

(Just before he dies...)
The pack has been released !

Always working on an object or another, testing scripts or mods here and there, I have decided to finally assemble some models I have been working on for a while and finish this pack before starting anything new.

So here is a set of simple models that can be used in any dungeons to add variety to the food system of the game.
My idea is to provide variety for food models while trying to revamp the nutrition value of each item in order to add more careful management for food in medium sized or big sized dungeons.
You could always tweak the proposed values to your liking as well.
I will not provide clones or example altered values for the default game items, you will have do this yourself if you share my philosophy about this.

Features
  1. A set of 24 different models, with textures, normal map, specular map and custom icons.
  2. All kind of foods : vegetables, fruits, bread, cheese, eggs and meat.
  3. Default item implementation in game for each model with custom description because description less items are boring.
  4. Revamped nutritionValue for each item to add more careful management of food supply.
    Each item nutrition value goes from 100 to 300 where in LoG food items went from 300 to 750.
Screenshots

Items in alcove.
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Items on the floor.
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Icons.
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The mod at the Nexus : Adventurer's Food Supply.


To Do list, for improvement at a later date.
  1. Creating alternate textures for some models, lime for the lemon model for example.
  2. Adding new models : an alternate version for the steak model,
    More fruits ( pears, lime, banana, and more exotic ones like kiwano melon, aguaje and bread fruit)
    Some more vegetables (cabbage, tomato, eggplant, etc).

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 4:53 am
by Neikun
Awesome! I like this a lot :3

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 5:05 am
by Batty
Yes! Really like detailed things like this & we need variety. I'll use this for sure. Bleu cheese!

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 8:54 am
by akroma222
Great idea!! Looking forward to using them :D

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 9:23 am
by antti
Delicious looking stuff!

FYI, even though the original items didn't have normal maps there's nothing stopping you from using them yourself since the items use the same shader as almost everything else in the game. You just need to add the normal map definition in the material.

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 10:38 am
by Soaponarope
Very nice, and a welcome change from the adventurer's diet of baked maggots!

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 11:25 am
by Komag
I like some of them a lot! Perhaps the eggs should rest on their side :)

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 1:06 pm
by Neikun
Or add a description line: "Someone went and sanded the bottom of this egg so it would be flat." :lol:

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 2:07 pm
by Ciccipicci
Love them!

Re: [Asset] Adventurer's Food Supply (Teaser)

Posted: Tue Nov 20, 2012 3:29 pm
by Xanathar
Wow, fantastic assets!
They probably complement well with the Cozy Dungeon's furniture too!
Carefully making icons and a dedicated graphic atlas
Don't know if this could help, but I made quite good atlas icons from models through this process:
  • Select some weird color in GMT as background color
  • Open the model in GMT, rotate so that the view is nice :)
  • Zoom so that the model covers as much area as possible
  • Printscreen or snippet tool or other way to capture the image of the model
  • Paste into photoshop or other editing tool, wand select the weird background and erase it to transparent
  • Resize it so that it gets to 75x75 (or whatever the icon size is, I don't remember) - the resampling of this operation gives us nice antialiased borders over transparent
  • Copy/paste into the atlas texture