Page 1 of 3

3dsmax import/export alpha version

Posted: Tue Nov 20, 2012 12:38 am
by wallasaurus
Really only for the 3dsmax users:

viewtopic.php?f=14&t=3655&start=110

I am really busy at work atm so I thought it would be bet to throw what I have out there in the meantime in case anyone can benefit rather than sit on it for the next few weeks.. Hope to get some more time in a month or so to fix a few issues and make it all a bit more robust.

Hope it helps someone - have fun! any questions feel free!

cw

Re: 3dsmax import/export alpha version

Posted: Tue Nov 20, 2012 12:45 am
by Komag
even in this early state, this is a very valuable resource, thanks!

Re: 3dsmax import/export alpha version

Posted: Tue Jan 01, 2013 1:52 pm
by wallasaurus
updated to fix a few bugs!

Re: 3dsmax import/export alpha version

Posted: Wed Jan 16, 2013 9:59 pm
by Phitt
Importing works fine now for me (with skin data!), thanks! But when I try to export I get an 'unknown system exception' error and this part of the script is highlighted:

nrm_mod.ConvertVertexSelection &in_n_verts &out_n_verts

Any idea what's wrong? I don't use max 2013, could that be a problem?

Re: 3dsmax import/export alpha version

Posted: Sun Jan 20, 2013 12:40 am
by wallasaurus
hmm not sure seems to work on 2011,2012 (not tested on other versions)

If you want to send me the mesh I can test it.

Re: 3dsmax import/export alpha version

Posted: Sun Jan 20, 2013 2:27 pm
by Leki
wallasaurus wrote:hmm not sure seems to work on 2011,2012 (not tested on other versions)

If you want to send me the mesh I can test it.
It only works in 2013.

Re: 3dsmax import/export alpha version

Posted: Sun Jan 20, 2013 4:37 pm
by Phitt
Well, that's too bad. Just fyi, I imported the original Ogre model and exported without any changes. But if Leki tried it and it only works in 2013 then I guess I'll have to wait for the fbx tools. Unless you would like to make a backwards compatible version of course... :lol:

Re: 3dsmax import/export alpha version

Posted: Thu Jan 24, 2013 4:30 am
by wallasaurus
Strange, cos I do not have 2013 installed. At the weekend I will take a look. Can't understand how it works ok for me. Hmm.

Re: 3dsmax import/export alpha version

Posted: Thu Jan 24, 2013 4:51 am
by Neikun
I think Diarmuid is having a problem with a model that loses a face upon export as well.

Re: 3dsmax import/export alpha version

Posted: Thu Jan 24, 2013 11:01 am
by Leki
Neikun wrote:I think Diarmuid is having a problem with a model that loses a face upon export as well.
lose of faces = flipped normals.

In 3ds 2010 I spent a 2 weaks with that (fliping normals, reseting, colapsing etc...)
Finally I had model without errors (first they appeared during export - "edit normals phase" - and I got break, after that I got "holes" after export), but when I started skinning, everything was lost and I got errors again.

In 3ds2013 (i have trial - it's free for 30 days) I can import model and export without issues. Now I'm trying to do animations in Max - well it was not the best idea to start with human - It's easy to animate monsters, especially flying monsters - who cares about mistakes in movements - it's monster, right - but a young warrior girl with sword and shield, with moves "like panther" - it's hard as hell... :-)

I created some models like boxes etc. Exporter is working.
But when I created object with boolean operations I got errors in 2013 as well.

Conclusion is that you must create your models in proper way. Polygon flow, welded vertices, unified normals etc... I am not an artist, and I spend a lot of time to learn what to do - hope I will publish my female knight in next few days with another "how to" video...