[Assets] Skeletons Impaled Pack

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Skuggasveinn
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[Assets] Skeletons Impaled Pack

Post by Skuggasveinn »

Grab it on Nexus

Seeing that the GMT will have FBX support coming I went ahead and started looking into rigging and weight painting. (been years since I was playing with stuff like that)
This is the outcome, just static props since animations are not supported yet.

http://grimrock.nexusmods.com/mods/112
the images display impalment and explore the macabre
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We got Impaled Ingvar, a pillar placement prop
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followed by his brother Faceplanted Fredrick, another pillar placement prop
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Then we have Betraying Balderk, the headless bastard famous for his role in Tomb of Zarthos, a floor placement prop
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Chained up Charly is a wall prop that no dungeon should be without.
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and last but not least, Hanging around Harry another pillar prop to make your dungeon warm and welcoming
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Hope you enjoy, feel free to use, change and modify as you see fit.

Skuggasveinn.
Last edited by Skuggasveinn on Mon Nov 19, 2012 12:34 am, edited 1 time in total.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
Batty
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Re: [Assets] Skeletons Impaled Pack

Post by Batty »

haha good stuff, I like charly & harry, poor skeleton warrior can't catch a break.
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Grimwold
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Re: [Assets] Skeletons Impaled Pack

Post by Grimwold »

These are amazing! Very atmospheric. I look forward to giving them a try.
flatline

Re: [Assets] Skeletons Impaled Pack

Post by flatline »

Once again Skuggasvein delivers something amazing. Kudos. Now hand over that forest tileset! ;)
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Skuggasveinn
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Re: [Assets] Skeletons Impaled Pack

Post by Skuggasveinn »

flatline wrote:Once again Skuggasvein delivers something amazing. Kudos. Now hand over that forest tileset! ;)
its coming, its coming :)
I just needed a break from creating flowers and trees :D

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Neikun
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Re: [Assets] Skeletons Impaled Pack

Post by Neikun »

Delicious. One request, can you make that large pillar ring a standalone decoration too?
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Skuggasveinn
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Re: [Assets] Skeletons Impaled Pack

Post by Skuggasveinn »

Neikun wrote:Delicious. One request, can you make that large pillar ring a standalone decoration too?
That metal ring is the metal_ring_pillar model from the original LoG, I just tilted it for the chain.
are you looking for it tilted just so ?, or you can tell me exactly what you need and I can make it ?

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Neikun
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Re: [Assets] Skeletons Impaled Pack

Post by Neikun »

I don't think I read thoroughly enough.
I thought that the large ring was a model that included a skeleton.

..>Wait, that's the original ring? It looks so big to me for some reason.

Please note that I am exceptionally tired and sore. I've put in something like 70ish hours of work at my dayjob in the last 6/7 (what is time anymore?)

Also, congratulations on being my Nexus vote for Mod of the month :3
(just as soon as it lets me.)
"I'm okay with being referred to as a goddess."
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Skuggasveinn
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Re: [Assets] Skeletons Impaled Pack

Post by Skuggasveinn »

:shock: thanks for the vote Neikun .....

and yes, that is whats confusing me, the ring is apart of the skeleton, but its the same one as the pillar decoration.
In fact, I thing the original one is a bit bigger, so if your are just looking for the ring you have it already.
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Image
But if you need a ring tilted or rotated in any fashion then its not a problem to make it, just let me know.

Skuggasveinn.
Last edited by Skuggasveinn on Mon Nov 19, 2012 12:41 am, edited 1 time in total.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Neikun
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Re: [Assets] Skeletons Impaled Pack

Post by Neikun »

Thanks, Skugg. (for clarifying)
Actually, you know what would interest me right now if you feel like it?
Some sort of rubble-looking wall texture that is complimentary to the original dungeon wallset.
As you can see in my workshop, I'm doing something strange with the dungeon pit model.
"I'm okay with being referred to as a goddess."
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See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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