I've hit a couple more potential roadblocks, so I'm going to lay this all out on the table.
I've come up with an idea for a mod that I think would be pretty fun and a bit different, but it all hinges on getting the player character setup correctly from the start. If certain qualities aren't met, the entire mod would become pointless. Being the kinesthetic learner that I am, I'm having a difficult time working my way through threads like
viewtopic.php?f=14&t=3201 and getting anything in return except errors, so I'm hoping someone out there will be able to help with some answers.
First, I need to ensure the character (there is only one, and I already have him setup correctly), never regenerates health on his own. If there isn't a way to turn off regereation, is there a way to start the game off immediately hungry? I have no need for food in this mod, and being hungry should produce the effect I need (in that he won't regenerate health without potions or a healing crystal). I see in the assets that there is a way to call Energy Regeneration Rate and Food Consumption Rate, but I'm not sure about a global call function for these, nor how to actually script such a thing.
Second, I need the game to not end. If the player reaches zero HP, I need to be able to teleport him back to an earlier level (if that's hard-coded, as I suspect it is, maybe there's a way to do this if the player reaches 1 hp?).
There are a couple more things that need to be worked out, but these would be the game-breakers. If these can be worked out, then I think the rest can be managed. I'd definitely like to take a partner on in this (who knows lua). If anyone is interested, please PM me and I'll tell you exactly what I'm working on (and can send you the source files if you're interested). Once these few things are written, nothing new should pop up.
Please forgive my covertness; I simply don't want to shout this thing out if it's not possible.
[EDIT to add: I realized after re-reading this that Energy Regeneration Rate is moot; my concern is health regeneration.]