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Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 12:20 am
by Mackinstyle
I've found that Anti Aliasing is not an option in the hardware test. Turning it on from outside of the game results in everything being black, save for the one torch. Is this normal? If so, are there any workarounds to including AA? If not, I'd be happy to include more details and help figure out why it's bugging out.
Thanks!
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 12:25 am
by Crashbanito
Anti-aliasing is not currently supported with the was things are rendered. I'm sure someone will come up with a quick hack in no time though. I'm wondering if that FXAA dll hack someone created would work. Only one way to find out.
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 12:32 am
by eharper256
Just think, without it, its darker and edgier.
Sorry, couldn't resist.
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 12:39 am
by Mackinstyle
Haha you just couldn't resist. I chortled a bit.
At least we're in the era of 1920x1200 being standard. Jaggies aren't really pronounced on anything but small geometry like spider legs and tendrils.
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 12:40 am
by Crashbanito
Unfortunately, that's not my standard, but 1440x900 isn't too bad.
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 1:07 am
by kbshadow
Can I just confirm that the FXAA Injector by somedude works.
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 1:08 am
by Crashbanito
Which one?
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 1:09 am
by kbshadow
its called FXAA Injector by somedude.
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 1:10 am
by Crashbanito
Can you link to the version you are using. The one I found doesn't seem to be working on the HW test.
Re: Anti Aliasing Supported?
Posted: Wed Apr 11, 2012 1:11 am
by kbshadow
beta 10 my friend