(24) re-textured/re-coloured MONSTERS + new item drops
Posted: Sun Nov 04, 2012 11:44 am
Hello All,
Recently I have been using the Grimrock Model Toolkit and GIMP - I have created a bunch (24) of newly re-textured/colored monsters for everyone....
Included in this link will be photos of these monsters, the material and monster scripts and a link to GE.TT where you can download the texture and model files.
I would like to thank John Wordsworth (for the toolkit!), Grimwold (for putting me onto the tutorial on how to do this), Asteroth and Trudel for help with how to isolate parts of textures for re-colouring as well as Fhizban and Merethif for their help with the icon atlas situation
Everyone is welcome to these (no need to ask permission lol).. and if you have any feedback or requests I would be happy to do what I can
Monsters have been generally given tougher stats, some have immunities, quicker cooldown times, more exp etc... so review them and change to your suiting.
I have started work on some of the loot dropped by these monsters also - so it all makes sense (red lizards do not drop blue steak, for example).
If you download the a monster, and do NOT want new loot drop for it, you will have to change it's drop back to normal yourself in monsters.lua (as I will have modified the monster to drop the new loot).
Please remember if you want the items and loot, you will need to download 'akroma_icon_atlas' and put this in your mod_assets > textures file. The icon atlas will be updated whenever new items are released so when downloading new item textures/models etc please remember to download 'akroma_icon_atlas' AGAIN.
NEXUS DOWNLOAD- Akroma Monsters 1.0
http://grimrock.nexusmods.com/mods/237
--------------------------------LINKS------------------------------------------
Link to a gallery of all monster images:
http://ge.tt/5b8f6uQ
Link to all monster models and textures:
http://ge.tt/3fdS7uQ
Link to a gallery of all item + monster loot pics:
http://ge.tt/5Slr52R
Link to all item models and textures (including akroma icon atlas):
http://ge.tt/6mwN62R
-------------------------------------SCRIPTS-----------------------------------
All monster material.lua scripts are here (and new materials will be added here):
All monster.lua scripts are here (and more will be added here):
All item and loot material.lua scripts are here:
All items (and loot).lua scripts are here:
MONSTER ROSTER (+item drops)- ^^scripts will follow this order
LIZARDS
Fire lizard - (fire lizard steak)
Green lizard - (green lizard steak)
Dark lizard - (dark lizard steak)
SCAVENGERS-
red tooth scavenger
black scavenger
WYVERNS
Venom wyvern
Dark wyvern
Flame wyvern
SKELETONS-
Dark sleleton - (dark legion shield and spear)
OGRES-
Red Horn Ogre (ogre red horn hammer)
CRABS-
Exotic crab-light blue
Exotic crab-green
Exotic crab-blue
Exotic crab--purple
SNAILS-
Purple/red snail
Green/brown snail
Rainbow snail
Blue/green snail
SPIDERS-
Red spider
Green spider
Dark/red spider
Northern spider
Tropical spider
Shrakk Torr
Shrakk Torr Bee
General Items
slug chunk
-----------------------------------------------------------------------------
Please let me know if I have forgotten something....
------------------------------UPDATES-----------------------------------
-green spider, 4 snails added
-2 scavengers added
-missing scavenger models added
-fire/green/dark lizard steaks added
-dark legion shield and spear added
-changed dark_legion_'.......' to legionary_'......'_dark
-red horn ogre added
-red horn ogre hammer added - akroma icon atlas publicV1.0 added
-shrakk torr bee added
-shrakk torr bee model-material reference corrected
-slug chunk added (to go with Wallasaurus' slug monster)
Recently I have been using the Grimrock Model Toolkit and GIMP - I have created a bunch (24) of newly re-textured/colored monsters for everyone....
Included in this link will be photos of these monsters, the material and monster scripts and a link to GE.TT where you can download the texture and model files.
I would like to thank John Wordsworth (for the toolkit!), Grimwold (for putting me onto the tutorial on how to do this), Asteroth and Trudel for help with how to isolate parts of textures for re-colouring as well as Fhizban and Merethif for their help with the icon atlas situation
Everyone is welcome to these (no need to ask permission lol).. and if you have any feedback or requests I would be happy to do what I can
Monsters have been generally given tougher stats, some have immunities, quicker cooldown times, more exp etc... so review them and change to your suiting.
I have started work on some of the loot dropped by these monsters also - so it all makes sense (red lizards do not drop blue steak, for example).
If you download the a monster, and do NOT want new loot drop for it, you will have to change it's drop back to normal yourself in monsters.lua (as I will have modified the monster to drop the new loot).
Please remember if you want the items and loot, you will need to download 'akroma_icon_atlas' and put this in your mod_assets > textures file. The icon atlas will be updated whenever new items are released so when downloading new item textures/models etc please remember to download 'akroma_icon_atlas' AGAIN.
NEXUS DOWNLOAD- Akroma Monsters 1.0
http://grimrock.nexusmods.com/mods/237
--------------------------------LINKS------------------------------------------
Link to a gallery of all monster images:
http://ge.tt/5b8f6uQ
Link to all monster models and textures:
http://ge.tt/3fdS7uQ
Link to a gallery of all item + monster loot pics:
http://ge.tt/5Slr52R
Link to all item models and textures (including akroma icon atlas):
http://ge.tt/6mwN62R
-------------------------------------SCRIPTS-----------------------------------
All monster material.lua scripts are here (and new materials will be added here):
SpoilerShow
Code: Select all
------------------------LIZARDS-------------------------------
defineMaterial{
name = "fire_lizard",
diffuseMap = "mod_assets/textures/fire_lizard_dif.tga",
specularMap = "assets/textures/monsters/ice_lizard_spec.tga",
normalMap = "assets/textures/monsters/ice_lizard_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "green_lizard",
diffuseMap = "mod_assets/textures/green_lizard_dif.tga",
specularMap = "assets/textures/monsters/ice_lizard_spec.tga",
normalMap = "assets/textures/monsters/ice_lizard_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "dark_lizard",
diffuseMap = "mod_assets/textures/dark_lizard_dif.tga",
specularMap = "assets/textures/monsters/ice_lizard_spec.tga",
normalMap = "assets/textures/monsters/ice_lizard_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
---------------------SCAVENGERS----------------------------------
defineMaterial{
name = "scavenger_red_tooth",
diffuseMap = "mod_assets/textures/scavenger_red_tooth_dif.tga",
specularMap = "assets/textures/monsters/scavenger_spec.tga",
normalMap = "assets/textures/monsters/scavenger_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 25,
depthBias = 0,
}
defineMaterial{
name = "scavenger_black",
diffuseMap = "mod_assets/textures/scavenger_black_dif.tga",
specularMap = "assets/textures/monsters/scavenger_spec.tga",
normalMap = "assets/textures/monsters/scavenger_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 25,
depthBias = 0,
}
-----------------------WYVERNS------------------------------
defineMaterial{
name = "venom_wyvern",
diffuseMap = "mod_assets/textures/venom_wyvern_dif.tga",
specularMap = "assets/textures/monsters/wyvern_spec.tga",
normalMap = "assets/textures/monsters/wyvern_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "dark_wyvern",
diffuseMap = "mod_assets/textures/dark_wyvern_dif.tga",
specularMap = "assets/textures/monsters/wyvern_spec.tga",
normalMap = "assets/textures/monsters/wyvern_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "flame_wyvern",
diffuseMap = "mod_assets/textures/flame_wyvern_dif.tga",
specularMap = "assets/textures/monsters/wyvern_spec.tga",
normalMap = "assets/textures/monsters/wyvern_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
---------------------SKELETONS------------------------------
defineMaterial{
name = "skeleton_dark",
diffuseMap = "mod_assets/textures/skeleton_dark_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 75,
depthBias = 0,
}
defineMaterial{
name = "skeleton_dark_weapons",
diffuseMap = "mod_assets/textures/skeleton_dark_weapons_dif.tga",
specularMap = "mod_assets/textures/sineater_warrior_weapons_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_weapons_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
---------------------OGRES------------------------------------
defineMaterial{
name = "ogre_red_horn",
diffuseMap = "mod_assets/textures/ogre_red_horn_dif.tga",
specularMap = "assets/textures/monsters/ogre_spec.tga",
normalMap = "assets/textures/monsters/ogre_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "ogre_red_horn_hammer",
diffuseMap = "mod_assets/textures/ogre_red_horn_hammer_dif.tga",
specularMap = "assets/textures/monsters/ogre_hammer_spec.tga",
normalMap = "assets/textures/monsters/ogre_hammer_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
-------------------CRABS------------------------------------
defineMaterial{
name = "exotic_crab",
diffuseMap = "mod_assets/textures/exotic_crab_dif.tga",
specularMap = "assets/textures/monsters/cave_crab_spec.tga",
normalMap = "assets/textures/monsters/cave_crab_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "exotic_crab_1",
diffuseMap = "mod_assets/textures/exotic_crab_1_dif.tga",
specularMap = "assets/textures/monsters/cave_crab_spec.tga",
normalMap = "assets/textures/monsters/cave_crab_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "exotic_crab_2",
diffuseMap = "mod_assets/textures/exotic_crab_2_dif.tga",
specularMap = "assets/textures/monsters/cave_crab_spec.tga",
normalMap = "assets/textures/monsters/cave_crab_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "exotic_crab_3",
diffuseMap = "mod_assets/textures/exotic_crab_3_dif.tga",
specularMap = "assets/textures/monsters/cave_crab_spec.tga",
normalMap = "assets/textures/monsters/cave_crab_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
----------------------------------SNAILS--------------------------------------
---------------!! 2x materials per snail !! snail + snail shell!!------------
defineMaterial{
name = "snail_red_purple",
diffuseMap = "mod_assets/textures/snail_red_purple_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 100,
depthBias = 0,
}
defineMaterial{
name = "snail_shell_red_purple",
diffuseMap = "mod_assets/textures/snail_red_purple_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "snail_green_brown",
diffuseMap = "mod_assets/textures/snail_green_brown_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 100,
depthBias = 0,
}
defineMaterial{
name = "snail_shell_green_brown",
diffuseMap = "mod_assets/textures/snail_green_brown_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "snail_rainbow",
diffuseMap = "mod_assets/textures/snail_rainbow_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 100,
depthBias = 0,
}
defineMaterial{
name = "snail_shell_rainbow",
diffuseMap = "mod_assets/textures/snail_rainbow_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
defineMaterial{
name = "snail_blue_green",
diffuseMap = "mod_assets/textures/snail_blue_green_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 100,
depthBias = 0,
}
defineMaterial{
name = "snail_shell_blue_green",
diffuseMap = "mod_assets/textures/snail_blue_green_dif.tga",
specularMap = "assets/textures/monsters/snail_spec.tga",
normalMap = "assets/textures/monsters/snail_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
---------------------------SPIDERS----------------------------
defineMaterial{
name = "spider_red",
diffuseMap = "mod_assets/textures/spider_red_dif.tga",
specularMap = "assets/textures/monsters/spider_spec.tga",
normalMap = "assets/textures/monsters/spider_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 45,
depthBias = 0,
}
defineMaterial{
name = "spider_green",
diffuseMap = "mod_assets/textures/spider_green_dif.tga",
specularMap = "assets/textures/monsters/spider_spec.tga",
normalMap = "assets/textures/monsters/spider_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 45,
depthBias = 0,
}
defineMaterial{
name = "spider_dark_orange",
diffuseMap = "mod_assets/textures/spider_dark_orange_dif.tga",
specularMap = "assets/textures/monsters/spider_spec.tga",
normalMap = "assets/textures/monsters/spider_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}
defineMaterial{
name = "spider_northern",
diffuseMap = "mod_assets/textures/spider_northern_dif.tga",
specularMap = "assets/textures/monsters/spider_spec.tga",
normalMap = "assets/textures/monsters/spider_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 45,
depthBias = 0,
}
defineMaterial{
name = "spider_tropical",
diffuseMap = "mod_assets/textures/spider_tropical_dif.tga",
specularMap = "assets/textures/monsters/spider_spec.tga",
normalMap = "assets/textures/monsters/spider_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 75,
depthBias = 0,
}
------------------------SHRAKK TORR-------------------------------------
defineMaterial{
name = "shrakk_torr_bee",
diffuseMap = "mod_assets/textures/shrakk_torr_bee_dif.tga",
specularMap = "assets/textures/monsters/shrakk_torr_spec.tga",
normalMap = "assets/textures/monsters/shrakk_torr_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 45,
depthBias = 0,
}
SpoilerShow
Code: Select all
-----------------------------LIZARDS----------------------
cloneObject{
name = "fire_lizard",
baseObject = "ice_lizard",
model = "mod_assets/models/fire_lizard.fbx",
health = 900,
lootDrop = { 40, "fire_lizard_steak" },
immunities = { "fire" },
}
cloneObject{
name = "green_lizard",
baseObject = "ice_lizard",
model = "mod_assets/models/green_lizard.fbx",
lootDrop = { 40, "green_lizard_steak" },
health = 600,
}
cloneObject{
name = "dark_lizard",
baseObject = "ice_lizard",
lootDrop = { 40, "dark_lizard_steak" },
model = "mod_assets/models/dark_lizard.fbx",
health = 1100,
}
--------------------------SCAVENGERS--------------------------
cloneObject{
name = "scavenger_red_tooth",
baseObject = "scavenger",
model = "mod_assets/models/scavenger_red_tooth.fbx",
moveSound = "scavenger_walk",
attackSound = "scavenger_attack",
hitSound = "scavenger_hit",
dieSound = "scavenger_die",
hitEffect = "hit_goo",
health = 140,
sight = 5,
attackPower = 20,
movementCoolDown = 1,
coolDown = { 0, 1 },
evasion = 15,
noRecoilInterval = { 0.1, 0.5 },
exp = 145,
healthIncrement = 20,
attackPowerIncrement = 4,
brain = "Melee",
}
cloneObject{
name = "scavenger_black",
baseObject = "scavenger",
model = "mod_assets/models/scavenger_black.fbx",
moveSound = "scavenger_walk",
attackSound = "scavenger_attack",
hitSound = "scavenger_hit",
dieSound = "scavenger_die",
hitEffect = "hit_goo",
health = 230,
sight = 5,
attackPower = 24,
movementCoolDown = 1,
coolDown = { 0, 2 },
evasion = 20,
noRecoilInterval = { 0.1, 0.5 },
exp = 245,
healthIncrement = 20,
attackPowerIncrement = 4,
brain = "Melee",
onDealDamage = function(self, champion, damage)
if math.random() <= 0.6 then
champion:setConditionCumulative("poison", 50)
end
end,
}
-----------------------------WYVERNS------------------------
cloneObject{
name = "venom_wyvern",
baseObject = "wyvern",
model = "mod_assets/models/venom_wyvern.fbx",
attackSound = "crowern_attack",
sight = 6,
protection = 8,
evasion = 10,
rangedAttack = "poison_bolt",
exp = 350,
healthIncrement = 30,
attackPowerIncrement = 10,
health = 400,
coolDown = { 1, 2 },
immunities = { "poison" },
}
cloneObject{
name = "dark_wyvern",
baseObject = "wyvern",
model = "mod_assets/models/dark_wyvern.fbx",
health = 350,
immunities = { "shock" },
}
cloneObject{
name = "flame_wyvern",
baseObject = "wyvern",
model = "mod_assets/models/flame_wyvern.fbx",
attackSound = "skeleton_attack",
sight = 6,
protection = 10,
evasion = 20,
rangedAttack = "fireball_greater",
exp = 400,
healthIncrement = 30,
attackPowerIncrement = 10,
health = 500,
coolDown = { 1, 1 },
immunities = { "fire" },
}
------------------------SKELETONS-----------------------
cloneObject{
name = "skeleton_dark",
baseObject = "skeleton_warrior",
model = "mod_assets/models/skeleton_dark.fbx",
health = 400,
sight = 6,
attackPower = 28,
accuracy = 10,
protection = 20,
immunities = { "poison","cold" },
movementCoolDown = 1,
noRecoilInterval = { 0.25, 0.5 },
exp = 400,
lootDrop = { 20, "legionary_spear_dark", 20, "legionary_shield_dark" },
healthIncrement = 30,
attackPowerIncrement = 10,
protectionIncrement = 5,
}
-------------------------OGRES----------------------------------------
cloneObject{
name = "ogre_red_horn",
baseObject = "ogre",
model = "mod_assets/models/ogre_red_horn.fbx",
health = 1000,
sight = 5,
attackPower = 95,
accuracy = 10,
protection = 20,
evasion = -20,
lootDrop = { 100, "ogre_red_horn_hammer" },
}
----------------------------------CRABS-------------------------------
cloneObject{
name = "exotic_crab_light blue",
baseObject = "crab",
model = "mod_assets/models/exotic_crab.fbx",
meshName = "crab_mesh",
health = 510,
sight = 3.5,
attackPower = 50,
accuracy = 20,
coolDown = { 1, 4 },
protection = 15,
movementCoolDown = 1,
noRecoilInterval = { 0.2, 0.7 },
exp = 650,
healthIncrement = 40,
attackPowerIncrement = 10,
brain = "Crab",
}
cloneObject{
name = "exotic_crab_green",
baseObject = "crab",
model = "mod_assets/models/exotic_crab_1.fbx",
meshName = "crab_mesh",
health = 610,
sight = 3.5,
attackPower = 55,
accuracy = 20,
coolDown = { 1, 2 },
protection = 20,
movementCoolDown = 1,
noRecoilInterval = { 0.2, 0.7 },
exp = 750,
healthIncrement = 40,
attackPowerIncrement = 10,
brain = "Crab",
}
cloneObject{
name = "exotic_crab_blue",
baseObject = "crab",
model = "mod_assets/models/exotic_crab_2.fbx",
meshName = "crab_mesh",
health = 610,
sight = 3.5,
attackPower = 55,
accuracy = 20,
coolDown = { 1, 2 },
protection = 20,
movementCoolDown = 1,
noRecoilInterval = { 0.2, 0.7 },
exp = 750,
healthIncrement = 40,
attackPowerIncrement = 10,
brain = "Crab",
}
cloneObject{
name = "exotic_crab_purple",
baseObject = "crab",
model = "mod_assets/models/exotic_crab_3.fbx",
meshName = "crab_mesh",
health = 610,
sight = 3.5,
attackPower = 55,
accuracy = 20,
coolDown = { 1, 2 },
protection = 20,
movementCoolDown = 1,
noRecoilInterval = { 0.2, 0.7 },
exp = 750,
healthIncrement = 40,
attackPowerIncrement = 10,
brain = "Crab",
}
-------------------------SNAILS--------------------------------------
cloneObject{
name = "snail_purple/red",
baseObject = "snail",
model = "mod_assets/models/snail_red_purple.fbx",
meshName = "snail_mesh",
health = 190,
sight = 3.5,
attackPower = 12,
movementCoolDown = 3,
coolDown = { 0.5, 4 },
evasion = 0,
noRecoilInterval = { 0.1, 0.5 },
exp = 100,
lootDrop = { 75, "snail_slice", 10, "snail_slice" },
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
}
cloneObject{
name = "snail_green/brown",
baseObject = "snail",
model = "mod_assets/models/snail_green_brown.fbx",
meshName = "snail_mesh",
health = 240,
sight = 3.5,
attackPower = 16,
movementCoolDown = 3,
coolDown = { 0.5, 2 },
evasion = 0,
noRecoilInterval = { 0.1, 0.5 },
exp = 120,
lootDrop = { 75, "snail_slice", 10, "snail_slice" },
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
onDealDamage = function(self, champion, damage)
if math.random() <= 0.4 then
champion:setConditionCumulative("poison", 30)
end
end,
}
cloneObject{
name = "snail_rainbow",
baseObject = "snail",
model = "mod_assets/models/snail_rainbow.fbx",
meshName = "snail_mesh",
health = 200,
sight = 3.5,
attackPower = 25,
movementCoolDown = 3,
coolDown = { 0.5, 1 },
evasion = 0,
noRecoilInterval = { 0.1, 0.5 },
exp = 180,
lootDrop = { 75, "snail_slice", 10, "snail_slice" },
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
onDealDamage = function(self, champion, damage)
if math.random() <= 0.2 then
champion:setConditionCumulative("diseased", 30)
end
end,
}
cloneObject{
name = "snail_blue_green",
baseObject = "snail",
model = "mod_assets/models/snail_blue_green.fbx",
meshName = "snail_mesh",
health = 300,
sight = 3.5,
attackPower = 25,
movementCoolDown = 3,
coolDown = { 0.5, 2 },
evasion = 0,
noRecoilInterval = { 0.1, 0.5 },
exp = 230,
lootDrop = { 75, "snail_slice", 10, "snail_slice" },
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
onDealDamage = function(self, champion, damage)
if math.random() <= 0.4 then
champion:setConditionCumulative("paralyzed", 30)
end
end,
}
-------------------------SPIDERS------------------------
cloneObject{
name = "spider_red",
baseObject = "spider",
model = "mod_assets/models/spider_red.fbx",
meshName = "spider_mesh",
health = 260,
sight = 4,
attackPower = 28,
accuracy = 15,
movementCoolDown = 1,
noRecoilInterval = { 0.1, 0.4 },
exp = 275,
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
immunities = { "poison" },
onDealDamage = function(self, champion, damage)
if math.random() <= 0.5 then
champion:setConditionCumulative("poison", 50)
end
end,
}
cloneObject{
name = "spider_green",
baseObject = "spider",
model = "mod_assets/models/spider_green.fbx",
meshName = "spider_mesh",
health = 80,
sight = 4,
attackPower = 10,
accuracy = 5,
movementCoolDown = 1,
noRecoilInterval = { 0.1, 0.4 },
exp = 60,
healthIncrement = 8,
attackPowerIncrement = 3,
brain = "Melee",
immunities = { "poison" },
onDealDamage = function(self, champion, damage)
if math.random() <= 0.8 then
champion:setConditionCumulative("poison", 65)
end
end,
}
cloneObject{
name = "spider_dark_orange",
baseObject = "spider",
model = "mod_assets/models/spider_dark_orange.fbx",
meshName = "spider_mesh",
health = 260,
sight = 4,
attackPower = 28,
accuracy = 15,
movementCoolDown = 1,
noRecoilInterval = { 0.1, 0.4 },
exp = 275,
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
onDealDamage = function(self, champion, damage)
if math.random() <= 0.5 then
champion:setConditionCumulative("poison", 50)
end
end,
}
cloneObject{
name = "spider_northern",
baseObject = "spider",
model = "mod_assets/models/spider_northern.fbx",
meshName = "spider_mesh",
health = 260,
sight = 4,
attackPower = 28,
accuracy = 15,
movementCoolDown = 1,
noRecoilInterval = { 0.1, 0.4 },
exp = 275,
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
immunities = { "cold" },
onDealDamage = function(self, champion, damage)
if math.random() <= 0.5 then
champion:setConditionCumulative("paralyzed", 40)
end
end,
}
cloneObject{
name = "spider_tropical",
baseObject = "spider",
model = "mod_assets/models/spider_tropical.fbx",
meshName = "spider_mesh",
health = 260,
sight = 4,
attackPower = 28,
accuracy = 15,
movementCoolDown = 1,
noRecoilInterval = { 0.1, 0.4 },
exp = 275,
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
immunities = { "poison" },
onDealDamage = function(self, champion, damage)
if math.random() <= 0.6 then
champion:setConditionCumulative("diseased", 50)
champion:setConditionCumulative("paralyzed", 50)
end
end,
}
------------------------------SHRAKK TORR-------------------------------------
cloneObject{
name = "shrakk_torr_bee",
baseObject = "shrakk_torr",
model = "mod_assets/models/shrakk_torr_bee.fbx",
health = 240,
sight = 5,
attackPower = 28,
accuracy = 20,
coolDown = { 0.5, 1 },
evasion = 30,
exp = 265,
lightName = "light1",
lightColor = vec(1.5, 1.0, 0.5),
lightBrightness = 7,
lightRange = 1.5,
healthIncrement = 30,
attackPowerIncrement = 5,
brain = "Melee",
onDealDamage = function(self, champion, damage)
if math.random() <= 0.45 then
champion:setConditionCumulative("poison", 50)
end
end,
}
SpoilerShow
Code: Select all
defineMaterial{
name = "fire_lizard_steak",
diffuseMap = "mod_assets/textures/fire_lizard_steak_dif.tga",
specularMap = "assets/textures/items/ice_lizard_steak_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "green_lizard_steak",
diffuseMap = "mod_assets/textures/green_lizard_steak_dif.tga",
specularMap = "assets/textures/items/ice_lizard_steak_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "dark_lizard_steak",
diffuseMap = "mod_assets/textures/dark_lizard_steak_dif.tga",
specularMap = "assets/textures/items/ice_lizard_steak_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineMaterial{
name = "skeleton_dark_weapons",
diffuseMap = "mod_assets/textures/skeleton_dark_weapons_dif.tga",
specularMap = "mod_assets/textures/sineater_warrior_weapons_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_weapons_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
defineMaterial{
name = "ogre_red_horn_hammer",
diffuseMap = "mod_assets/textures/ogre_red_horn_hammer_dif.tga",
specularMap = "assets/textures/monsters/ogre_hammer_spec.tga",
normalMap = "assets/textures/monsters/ogre_hammer_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "slug_chunk",
diffuseMap = "mod_assets/textures/slug_chunk_dif.tga",
specularMap = "assets/textures/items/rat_shank_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
SpoilerShow
cloneObject{
name = "fire_lizard_steak",
baseObject = "ice_lizard_steak",
uiName = "Fire Lizard Steak",
model = "mod_assets/models/fire_lizard_steak.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 0,
consumable = true,
nutritionValue = 750,
weight = 2.2,
}
cloneObject{
name = "green_lizard_steak",
baseObject = "ice_lizard_steak",
uiName = "Green Lizard Steak",
model = "mod_assets/models/green_lizard_steak.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 1,
consumable = true,
nutritionValue = 750,
weight = 2.2,
}
cloneObject{
name = "dark_lizard_steak",
baseObject = "ice_lizard_steak",
uiName = "Dark Lizard Steak",
model = "mod_assets/models/dark_lizard_steak.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 2,
consumable = true,
nutritionValue = 750,
weight = 2.2,
}
cloneObject{
name = "legionary_spear_dark",
baseObject ="legionary_spear",
uiName = "Dark Legion Spear",
model = "mod_assets/models/skeleton_dark_spear.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 4,
attackPower = 20,
accuracy = 5,
coolDownTime = 4,
attackMethod = "meleeAttack",
attackSwipe = "thrust",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 3.0,
reachWeapon = true,
}
cloneObject{
name = "legionary_shield_dark",
baseObject = "legionary_shield",
uiName = "Dark Legion Shield",
model = "mod_assets/models/skeleton_dark_shield.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 3,
evasion = 10,
weight = 7.5,
shield = true,
}
cloneObject{
name = "ogre_red_horn_hammer",
baseObject = "ogre_hammer",
uiName = "Bloody Maul",
model = "mod_assets/models/ogre_red_horn_hammer.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas_publicV1.0.tga",
gfxIndex = 5,
}
defineObject{
name = "slug_chunk",
class = "Item",
uiName = "Slug Chunk",
model = "mod_assets/models/slug_chunk.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas_publicV1.0.tga",
gfxIndex = 6,
consumable = true,
onUseItem = function(self, champion)
playSound("consume_food")
if math.random() < 0.4 then
champion:setCondition("poison", 20)
end
champion:modifyFood(450)
return true
end,
weight = 3.0,
}
name = "fire_lizard_steak",
baseObject = "ice_lizard_steak",
uiName = "Fire Lizard Steak",
model = "mod_assets/models/fire_lizard_steak.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 0,
consumable = true,
nutritionValue = 750,
weight = 2.2,
}
cloneObject{
name = "green_lizard_steak",
baseObject = "ice_lizard_steak",
uiName = "Green Lizard Steak",
model = "mod_assets/models/green_lizard_steak.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 1,
consumable = true,
nutritionValue = 750,
weight = 2.2,
}
cloneObject{
name = "dark_lizard_steak",
baseObject = "ice_lizard_steak",
uiName = "Dark Lizard Steak",
model = "mod_assets/models/dark_lizard_steak.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 2,
consumable = true,
nutritionValue = 750,
weight = 2.2,
}
cloneObject{
name = "legionary_spear_dark",
baseObject ="legionary_spear",
uiName = "Dark Legion Spear",
model = "mod_assets/models/skeleton_dark_spear.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 4,
attackPower = 20,
accuracy = 5,
coolDownTime = 4,
attackMethod = "meleeAttack",
attackSwipe = "thrust",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 3.0,
reachWeapon = true,
}
cloneObject{
name = "legionary_shield_dark",
baseObject = "legionary_shield",
uiName = "Dark Legion Shield",
model = "mod_assets/models/skeleton_dark_shield.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas.tga",
gfxIndex = 3,
evasion = 10,
weight = 7.5,
shield = true,
}
cloneObject{
name = "ogre_red_horn_hammer",
baseObject = "ogre_hammer",
uiName = "Bloody Maul",
model = "mod_assets/models/ogre_red_horn_hammer.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas_publicV1.0.tga",
gfxIndex = 5,
}
defineObject{
name = "slug_chunk",
class = "Item",
uiName = "Slug Chunk",
model = "mod_assets/models/slug_chunk.fbx",
gfxAtlas = "mod_assets/textures/akroma_icon_atlas_publicV1.0.tga",
gfxIndex = 6,
consumable = true,
onUseItem = function(self, champion)
playSound("consume_food")
if math.random() < 0.4 then
champion:setCondition("poison", 20)
end
champion:modifyFood(450)
return true
end,
weight = 3.0,
}
MONSTER ROSTER (+item drops)- ^^scripts will follow this order
LIZARDS
Fire lizard - (fire lizard steak)
Green lizard - (green lizard steak)
Dark lizard - (dark lizard steak)
SCAVENGERS-
red tooth scavenger
black scavenger
WYVERNS
Venom wyvern
Dark wyvern
Flame wyvern
SKELETONS-
Dark sleleton - (dark legion shield and spear)
OGRES-
Red Horn Ogre (ogre red horn hammer)
CRABS-
Exotic crab-light blue
Exotic crab-green
Exotic crab-blue
Exotic crab--purple
SNAILS-
Purple/red snail
Green/brown snail
Rainbow snail
Blue/green snail
SPIDERS-
Red spider
Green spider
Dark/red spider
Northern spider
Tropical spider
Shrakk Torr
Shrakk Torr Bee
General Items
slug chunk
-----------------------------------------------------------------------------
Please let me know if I have forgotten something....
------------------------------UPDATES-----------------------------------
-green spider, 4 snails added
-2 scavengers added
-missing scavenger models added
-fire/green/dark lizard steaks added
-dark legion shield and spear added
-changed dark_legion_'.......' to legionary_'......'_dark
-red horn ogre added
-red horn ogre hammer added - akroma icon atlas publicV1.0 added
-shrakk torr bee added
-shrakk torr bee model-material reference corrected
-slug chunk added (to go with Wallasaurus' slug monster)