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Vendors

Posted: Tue Apr 10, 2012 10:50 pm
by DJK
Sorry if this has been asked/answered before... does LoG sport vendors ? A place to sell unwanted items for some rewards ? I believe there is no form of currency in the game, so missing that, it would need to be in exhange of other goods/food/potions etc ...

Failing that, is there a place you can "dump" unwanted stuff without littering your dungen ? I recently re-played (for the 15th time or so) Eye 1 and my goal this run was to get every item ingame obtainable and have NOTHING touch the ground :) Needless to say this caused a LOT of save/reloading on the latter levels as the drow drop swords, the kenku staffs... the mantis daggers etc... so had to do a battle, if it dropped something, reload etc :)

But I managed it!

Re: Vendors

Posted: Tue Apr 10, 2012 10:52 pm
by Crashbanito
You can leave your stuff in the various holes in the walls.

Re: Vendors

Posted: Tue Apr 10, 2012 10:53 pm
by Jack Dandy
There aren't any vendors in the game.

Re: Vendors

Posted: Tue Apr 10, 2012 11:01 pm
by Ihmemies
This game is pretty basic. A few monsters, one dungeon, not much of a plot, no dialogue etc. Hopefully someone will make a game like Lands of Lore one day. That had everything including vendors, spoken dialogue, cutscenes, lots of places to explore and so on :)

Re: Vendors

Posted: Tue Apr 10, 2012 11:03 pm
by Jack Dandy
I understand what you're saying- but sometimes having a minimalistic approach can be better, especially for this sort of a game setting.
I mean, would YOU open up shop in a god forsaken, demon haunted mountain dungeon? :D

Re: Vendors

Posted: Tue Apr 10, 2012 11:04 pm
by nianu
Jack Dandy wrote:I understand what you're saying- but sometimes having a minimalistic approach can be better, especially for this sort of a game setting.
I mean, would YOU open up shop in a god forsaken, demon haunted mountain dungeon? :D
phantasy star online springs to mind haha

Re: Vendors

Posted: Tue Apr 10, 2012 11:04 pm
by ozmiz
Could be a future implementation perhaps?? For example, a summoned merchant spell/device that some previous denizen dropped.

Re: Vendors

Posted: Tue Apr 10, 2012 11:05 pm
by Jack Dandy
Those crazy Japanese game vendors are hardcore.

Especially that dude from Resident Evil 4, who could apparently teleport anywhere he'd like... :shock:

EDIT: Anyway, I don't think vendors would do well to this sort of a setting- the entire "Resources are finite, you have to make do with what's available" approach is refreshing and even essential to this specific sort of game.

Re: Vendors

Posted: Tue Apr 10, 2012 11:07 pm
by Curunir
If you could trade with the inhabitants of the enemy's fortress/dungeon in Steve Jackson's gamebooks, I don't see why you couldn't in Grimrock. It's not an issue that there is no shop, it just might be cool if it's implemented in a mod or future DLC.

Re: Vendors

Posted: Tue Apr 10, 2012 11:09 pm
by petri
Ihmemies wrote:This game is pretty basic. A few monsters, one dungeon, not much of a plot, no dialogue etc. Hopefully someone will make a game like Lands of Lore one day. That had everything including vendors, spoken dialogue, cutscenes, lots of places to explore and so on :)
This is not the kind of game we had in mind when designing LoG. Sometimes what you leave out is as important as what goes in.