[OPEN] A "One Level" round robin
Posted: Thu Oct 25, 2012 4:49 am
Taking a cue from the "One Room" thread (a great idea!), I propose a larger, but more basic concept: Eight levels, one level each.
Concept: Create a map together where each designer creates only one level.
Rules:
Sign up for one level below, with one being the entrance, descending to eight (the exit).
Custom scripts are OK, but keep to the original tile sets, items and monsters.
Pits are OK, but make a way back up and try not to cramp the next level too much.
Stay to the wall set outlined for each level below (remember if you make a pit on level 4 or 6).
Try to make the final steps down near the edge of the map.
Design for a new party, and consider the difficulty for how far the party has advanced.
Take up to one week per level and send the file to the next person in line.
A text plate with your name or other statement is optional.
1. (Dungeon - Entrance)
2. (Dungeon)
3. (Dungeon) Asteroth
4. (Dungeon)
5. (Prison) Jaymann
6. (Prison)
7. (Temple)
8. (Temple - Exit)
That's all I can think of for now, but open to questions or ideas.
Concept: Create a map together where each designer creates only one level.
Rules:
Sign up for one level below, with one being the entrance, descending to eight (the exit).
Custom scripts are OK, but keep to the original tile sets, items and monsters.
Pits are OK, but make a way back up and try not to cramp the next level too much.
Stay to the wall set outlined for each level below (remember if you make a pit on level 4 or 6).
Try to make the final steps down near the edge of the map.
Design for a new party, and consider the difficulty for how far the party has advanced.
Take up to one week per level and send the file to the next person in line.
A text plate with your name or other statement is optional.
1. (Dungeon - Entrance)
2. (Dungeon)
3. (Dungeon) Asteroth
4. (Dungeon)
5. (Prison) Jaymann
6. (Prison)
7. (Temple)
8. (Temple - Exit)
That's all I can think of for now, but open to questions or ideas.