[Dungeon] Hall of Despair
Posted: Tue Oct 23, 2012 4:49 am
I am curious to know what others think about the difficulty of the dungeon I put together. I aimed for challenging, but not impossible. I also attempted to link music and voice work in hopes of creating a more dynamic experience.
This was initially intended for a specific friend, decided to make it public on a whim.
Steam link:
http://steamcommunity.com/sharedfiles/f ... =103461275
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Once upon a dark hallway, you find yourself trapped. The end.
This was designed for a new well-rounded team coming in, but feel free to deviate as much as you'd like. Let me know if it was too hard or easy, everything is still subject to change.
Music by Obsidia.
Voices by Elijah Lucian.
Also thanks to Chmie for playtesting it first.
Changelog Version 1.1:
-Added voices
-Added a noise when you discover a secret
-Reworked the Falling level spawns
-Changed a timer that wasn't challenging
-Removed the 'have you played Grimrock?' startup message
-Placed the gear key on an alcove
This was initially intended for a specific friend, decided to make it public on a whim.
Steam link:
http://steamcommunity.com/sharedfiles/f ... =103461275
------------------------------
Once upon a dark hallway, you find yourself trapped. The end.
This was designed for a new well-rounded team coming in, but feel free to deviate as much as you'd like. Let me know if it was too hard or easy, everything is still subject to change.
Music by Obsidia.
Voices by Elijah Lucian.
Also thanks to Chmie for playtesting it first.
Changelog Version 1.1:
-Added voices
-Added a noise when you discover a secret
-Reworked the Falling level spawns
-Changed a timer that wasn't challenging
-Removed the 'have you played Grimrock?' startup message
-Placed the gear key on an alcove