The Tomb of Zarthos (released+Source)
Posted: Tue Oct 23, 2012 3:42 am
Ships ahoy
My first mod "The Tomb of Zarthos" has been released on Steam Workshop and Nexus
http://steamcommunity.com/sharedfiles/f ... =104213526
http://grimrock.nexusmods.com/mods/60/
Designed for a startup group, and the party will be around level 8 - 10 when you finish the dungeon.
I will not overwrite the party, so will free to import your Uber-Squad and leave everything in piles of ashes if thats your thing.
This will be a fairly standard dungeon crawl gameplay wise.
It has 4 levels (well 6 to be precise but level 1 and 5 don't count)
Things that I feel worth to mention:
1. Its playable from start to finish (yeah !!!)
2. It has an Intro and three different endings
3. The ending you receive depends on how many secrets you find.
4. There is a counter that tells you how many secrets you have found / are left (hudPrint thingy)
5. It has 2 sets of re-textured Temple wallset, and one set of re-textured Dungeon wallset
6. Using both original monsters and re-textured / tweaked monsters
7. Small amount of custom models, small amount of custom objects
8 . Custom ambient music on level 4 and below, Custom music in the Intro
I would like to take this time and thank AH and this community, I'm a scripting noob and this would never ever been done without the help from this forum and the GMT provided by JohnWordsworth.
I would also like to thank my team of testers (Brabra, Þykki, Gormurinn, Kurv, Fletch, Dauduns, LCD). The last week as only been about playing this thing over and over again.
Feel free to comment on this thing, good or bad.
(ps , the source will be available in a few days and the community can feel free to use whatever inside, models, music, textures etc)
best regards.
Skuggasveinn.
My first mod "The Tomb of Zarthos" has been released on Steam Workshop and Nexus
http://steamcommunity.com/sharedfiles/f ... =104213526
http://grimrock.nexusmods.com/mods/60/
Designed for a startup group, and the party will be around level 8 - 10 when you finish the dungeon.
I will not overwrite the party, so will free to import your Uber-Squad and leave everything in piles of ashes if thats your thing.
This will be a fairly standard dungeon crawl gameplay wise.
It has 4 levels (well 6 to be precise but level 1 and 5 don't count)
Things that I feel worth to mention:
1. Its playable from start to finish (yeah !!!)
2. It has an Intro and three different endings
3. The ending you receive depends on how many secrets you find.
4. There is a counter that tells you how many secrets you have found / are left (hudPrint thingy)
5. It has 2 sets of re-textured Temple wallset, and one set of re-textured Dungeon wallset
6. Using both original monsters and re-textured / tweaked monsters
7. Small amount of custom models, small amount of custom objects
8 . Custom ambient music on level 4 and below, Custom music in the Intro
I would like to take this time and thank AH and this community, I'm a scripting noob and this would never ever been done without the help from this forum and the GMT provided by JohnWordsworth.
I would also like to thank my team of testers (Brabra, Þykki, Gormurinn, Kurv, Fletch, Dauduns, LCD). The last week as only been about playing this thing over and over again.
Feel free to comment on this thing, good or bad.
(ps , the source will be available in a few days and the community can feel free to use whatever inside, models, music, textures etc)
best regards.
Skuggasveinn.