Do you think it'd be worth accumulating a list of all the hard-coded effects in the engine and the names that produce them? We could have links along-side with solutions to achieve the effects via non-hardcoded means when possible (e.g. for the bonus xp necklace you could add something in the onDeath hook of every monster to grant that xp manually, and for the glowing orb you could have a 1-second timer that spawns an fx lightsource on the party or even do something using the party's onMove to save on the constant creation/destruction of fx objects), and so on.
List so far
Items
- glowing_orb: Acts as a lightsource.
assassin_dagger: Lifedrain effect
skull: Headhunter trait. viewtopic.php?f=14&t=3839#p39568
spirit_mirror_pendant: XP boost
Torch class: the gfxIcon is always overridden to display a torch icon for the current fuel level
Mortar-in-container: viewtopic.php?f=14&t=3839#p39523
Container slots: viewtopic.php?f=14&t=3839#p39594
- Goromorg: Shield effect
- Original spells are hard-coded by name. viewtopic.php?f=14&t=3839#p39532