Code: Select all
defineObject{
name = "lock_sewer_dagger",
class = "Lock",
model = "assets/models/env/sewers_dag_wall01.fbx",
height = 1.375,
placement = "wall",
editorIcon = 20,
}
[string "Lock.lua"]:0: File not found: assets/models/env/sewers_dag_wall01.model
stack traceback:
[C]: in function 'load'
[string "Lock.lua"]: in function 'entityAddedToMap'
[string "Map.lua"]: in function 'addEntity'
[string "BaseEntity.lua"]: in function 'spawn'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'addObjectTool'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
Any ideas what could be causing this?