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[Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 2:24 pm
by Daniv
This is a copy of the Dungeon wall set with a modified set of textures, plus a few other retextured assets.
Before you start, you'll need a dungeon created with the editor.
>
Northern Dungeon <
This zip file contains a "northern_dungeon" folder. Open this and inside you'll find another folder named "mod_assets".
Copy the "mod_assets" folder to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ >your dungeon's name< / and let it merge with the "mod_assets" folder already there.
Now open mod_assets/scripts/ and you'll find a file named "wall_sets.lua". Open this with a text editor, such as notepad, and add the following script:
import "mod_assets/scripts/northern_dungeon_wall_set.lua"
Once you've done this, you just need to reload your dungeon in the editor and you should find the new wall set and assets.
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 2:51 pm
by HaunterV
alrealdy looking at it, its amazing. not just floors and walls but everything!
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 3:03 pm
by Neikun
Love it, Daniv. I was hoping this got released soon.
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 3:22 pm
by crisman
Thank you very much Daniv!! It's amazing!
I'll try it this evening!!!
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 4:19 pm
by Xanathar
Fantastic wallset!
Now, need to find a way to make it slippery!!
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 4:24 pm
by Komag
great work!
Maybe there is a way for player health to slowly drop (or at least not regen) if they aren't wearing enough "warm" clothing/gear?
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 4:35 pm
by pinnguaq
Daniv,
Thanks so much for doing this. I am aiming to have my Mod that uses this WallSet out for a first test to everyone by the end of next week! Design on this end is almost done, and with these wallsets it'll be amazing. Wow. Can't thank you enough for the assistance.
viewtopic.php?f=14&t=3763
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 5:51 pm
by crisman
Komag wrote:great work!
Maybe there is a way for player health to slowly drop (or at least not regen) if they aren't wearing enough "warm" clothing/gear?
I was thinking the same thing, I'll probably use the 'resist cold' (because for me is currently useless) parameter for this. if this value is below a certain threshold -> something bad happen. Does someone know how to stop health regeneration??
EDIT: had the idea: if 'resist cold' is below the threshold, every tot seconds there is a chance to become diseased. So it can be cured with an antidote, but you can become diseased again. What do you think?
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 5:54 pm
by JohnWordsworth
Awesome wall set, I can think of some great themes spinning off from the frozen dungeon tiles. As mentioned above, would be even cooler to have some environmental effect from the cold!
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 6:32 pm
by Szragodesca
crisman wrote:Komag wrote:great work!
Maybe there is a way for player health to slowly drop (or at least not regen) if they aren't wearing enough "warm" clothing/gear?
I was thinking the same thing, I'll probably use the 'resist cold' (because for me is currently useless) parameter for this. if this value is below a certain threshold -> something bad happen. Does someone know how to stop health regeneration??
EDIT: had the idea: if 'resist cold' is below the threshold, every tot seconds there is a chance to become diseased. So it can be cured with an antidote, but you can become diseased again. What do you think?
I think it would work, but it would be good to hudPrint something like "soandso is too cold and has contracted Frostbite!" so you can see that the disease comes with a solution.
You can also probably tie it in with a counter and script, where it checks a global variable for each champ. Then, with onEquip and onUnequip you could have that champ's variable (warmth) increase or decrease based on the clothing they're wearing. A nice Uggardian Breastplate, for example, would probably be worth a bit of warmth for a plate fighter.
To counteract character swapping you might need to occasionally use a "swap" variable (maybe not) so you can copy champ 2's Warmth to Swap, set champ 2's Warmth to champ 1's, then set champ 1's Warmth to Swap. (swap could be a local variable, doesn't need to persist across saves) That way you can have the disease applied without worrying about resists. . .