Set up for Randomized Loot in dungeon or monster drops
Posted: Sat Oct 20, 2012 6:13 am
I was wondering if any of u lua whiz's could whip together some general useful global functions for us "illiterate" modders. I would love for the community (me)to have instant access to randomizers for regular loot all of us can put in our dungeons to increase replayability. Something along the lines of seven categories,
1. Regular weapons : machete to cutlass's
2. Elite weapons : dismantler, Nex, etc. things you shouldnt have access to early on.
3. Regular armor : Leather thru chain everything
4. Elite Armor : Chitin,Valor etc...
5. Accessories : Bracers, magic headwear
6. Rogue weapons : Shuriken, throwing axes
7. Sheilds : duh.
This list is probably shortsighted in the moment, but if someone could throw these together in an hour or two (Think I could do it, but it would take 4 days and wouldn't work when I was done, So I'd end up here, asking you to help me). I think it will improve so many creations we release over the next few months. We just place the Global functions, and script whichever object we want to spawn "this category of object" on the fly, whala. Dynamic playthroughs (What if DM had THAT). hit this thread if this tickles your fancy or are knowledgeable enough to pull it off without actually removing hair strands from your cranium.(Okay, I MAY be using the term "all the modders" as a direct substitute for "I would love this", but lets not go clouding the issue with logic.
1. Regular weapons : machete to cutlass's
2. Elite weapons : dismantler, Nex, etc. things you shouldnt have access to early on.
3. Regular armor : Leather thru chain everything
4. Elite Armor : Chitin,Valor etc...
5. Accessories : Bracers, magic headwear
6. Rogue weapons : Shuriken, throwing axes
7. Sheilds : duh.
This list is probably shortsighted in the moment, but if someone could throw these together in an hour or two (Think I could do it, but it would take 4 days and wouldn't work when I was done, So I'd end up here, asking you to help me). I think it will improve so many creations we release over the next few months. We just place the Global functions, and script whichever object we want to spawn "this category of object" on the fly, whala. Dynamic playthroughs (What if DM had THAT). hit this thread if this tickles your fancy or are knowledgeable enough to pull it off without actually removing hair strands from your cranium.(Okay, I MAY be using the term "all the modders" as a direct substitute for "I would love this", but lets not go clouding the issue with logic.