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About Mods in general/Finished mods

Posted: Fri Oct 19, 2012 8:33 am
by OmegaProxima
I dont know if this is the correct place to post this but theres a thing troubling me about mods specifically in steam (I havent used the nexus and I wouldnt know).
People post unfinished mods or do not post the lenght of the mod they finished.
I dont know if Im alone on this but Im interested in playing a mod that has some decent playtime and ofc is finished.
This is not easily shown in steams workshop.
Some mods dont even have changelogs so you wouldnt know if theyre done or not.
I dont know what can be done since steam isnt something one can affect easily but there are 211 items in grimrocks workshop and I have no idea how to find what I need.

I would appreciate someone giving me some names of finished mods that have decent playtime or if we could keep a thread about finished mods and a few basic info on each. Like estimated playtime, no of levels, if they got extra content/textures/creatures apart from the original, etc
If there already is one please make it a sticky one like those slimes in LOG!

Re: Mods in general

Posted: Fri Oct 19, 2012 8:38 am
by msyblade
Check this one out, 9 levels, ending and boss battle with story. Beatable in a few hours. All working and finished.Now just tracking down the last few bugs and need to make a pass through for visual refinement.(was initially focused on mechanics in lieu of aesthetic and i regret it now!)

http://grimrock.nexusmods.com/mods/56

Re: Mods in general

Posted: Fri Oct 19, 2012 8:49 am
by OmegaProxima
msyblade wrote:Check this one out, 9 levels, ending and boss battle with story. Beatable in a few hours. All working and finished.Now just tracking down the last few bugs and need to make a pass through for visual refinement.(was initially focused on mechanics in lieu of aesthetic and i regret it now!)

http://grimrock.nexusmods.com/mods/56
Thanks will try it

Re: Mods in general

Posted: Fri Oct 19, 2012 8:53 am
by Wolfrug
Check out my sig ;) *self promotion*

It's not finished, and has no ending, but then Mordor never had an ending. I've tested it and I'd say you've got about 6-8 hours of playtime in it before you've completed all 12 quests and explored all three dungeon levels. It's hack n' slash looting, so not your typical Grimrock fare, but people seem to like it. Also I'm currently designing a number of secret 'proper' puzzle dungeons for it to give it even more playtime, but it's perfectly playable as is!

/self promotion

-Wolfrug

Re: Mods in general

Posted: Fri Oct 19, 2012 9:56 am
by Soaponarope
I also don't like the fact that there are so many unfinished mods, but I know why that is. It's the way steam's rating system works. I think most people won't bother to look at recent mods but instead just look at what is top rated; and what is top rated is decided by how many people have played it already. If you are making a massive mod and don't finish posting it until there are 2000 mods on the site, it's likely to hardly be seen without some other form of advertising.

I do think a sticky post with a list of mods and information on this forum is a good idea.

I was planning a really large project but settled on a smaller one since I personally don't like posting unfinished work, but wanted my dungeon to actually been seen. My dungeon is still pretty good size though. It's six levels but they contain a lot, and it should take at least half the time it took you to complete the grimrock dungeon.

Try it out here-
http://steamcommunity.com/sharedfiles/f ... =102789617

topic- viewtopic.php?f=14&t=3738

Re: Mods in general

Posted: Fri Oct 19, 2012 10:14 am
by OmegaProxima
Thank you all, @Wolfrug its not bad to promote your mod :)
@Soaponarope Maybe steam should have finished and unfinished mods seperately (edit) or maybe playable and unplayable

Re: Mods in general

Posted: Fri Oct 19, 2012 10:30 am
by Komag
There is a LOT to be desired with the steam mod selection/information process. I would really like all the things you mentioned - play time, number of levels, finished or not (I would prefer finished mods ONLY on the site, or at least a filter to show only finished mods)

Re: Mods in general

Posted: Fri Oct 19, 2012 12:23 pm
by Drachir
Mine's finished http://steamcommunity.com/profiles/7656 ... pid=207170

Not to say there may be some bugs not yet discovered.

Some feedback would be nice.... complimentary or not ;)

Re: Mods in general

Posted: Fri Oct 19, 2012 1:52 pm
by OmegaProxima
Drachir wrote:Mine's finished http://steamcommunity.com/profiles/7656 ... pid=207170

Not to say there may be some bugs not yet discovered.

Some feedback would be nice.... complimentary or not ;)
Link needs fixing :)

Re: About Mods in general/Finished mods

Posted: Fri Oct 19, 2012 3:24 pm
by pinnguaq
I don't know if anyone has time for this (I know I don't), but I'd love to see quick 1 paragraph reviews on all the Mods. A consistent reviewer that has time to sit down for a day, play through the top 5-6 and let us know which are worth our time.

Having said that, the community is still young. I'd expect by Christmas we'll start to see the cream of the Mods rise to the top and finding the good stuff will become much easier.

Ryan