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placing pillar decorations manually

Posted: Thu Oct 18, 2012 2:20 am
by Goodygumdrops
I've got the wall decorations like this:
SpoilerShow

Code: Select all

defineObject{
	name = "metal_hooks_wall",
	class = "Decoration",
	model = "assets/models/env/metal_hooks_wall.fbx",
	placement = "wall",
	editorIcon = 92,
}

defineObject{
	name = "metal_hooks_chain_wall",
	class = "Decoration",
	model = "assets/models/env/metal_hooks_chain_wall.fbx",
	placement = "wall",
	editorIcon = 92,
}
And both of these seem to work just as I want them too. But then I started trying to do the pillar decorations:

Code: Select all

defineObject{
	name = "metal_hook_pillar",
	class = "Decoration",
	model = "assets/models/env/metal_hook_pillar.fbx",
	placement = "wall",
	editorIcon = 92,
}
And this gives me a hook that I can put on walls, but hangs in the air when I try to put it on a pillar.

Re: placing pillar decorations manually

Posted: Thu Oct 18, 2012 2:33 am
by Neikun
Huh... You raise a good point. I've never thought about it.

Re: placing pillar decorations manually

Posted: Sat Nov 24, 2012 6:36 pm
by Komag
I could use this in one section - any good approach? Some sort of offset, put on wall next to it?

Re: placing pillar decorations manually

Posted: Sat Nov 24, 2012 7:05 pm
by Batty
try:

Code: Select all

placement = "pillar",
although I'm not really sure what you're trying to do. However, all models can be very simply moved to any position using the GMT.

Re: placing pillar decorations manually

Posted: Sat Nov 24, 2012 7:51 pm
by Komag
[slaps forehead] DUH, I don't have the editor open, should have checked for that pillar placement option before asking!