How to create custom receptors?
Posted: Wed Oct 17, 2012 6:41 pm
Hello,
I'd like to create a receptor, which looks and acts like dungeon cave in, but disappears when hit. I've tried to copy the dungeon_cave_in and change it's class to receptor, but it doesn't work.
if I set a wall behind the receptor and change the receptor's trigger to a rock it works, but I'd like it to be activated when hitting it with a certain item.
Is it even possible to activate receptors without throwing items at them?
Thank you for help.
I'd like to create a receptor, which looks and acts like dungeon cave in, but disappears when hit. I've tried to copy the dungeon_cave_in and change it's class to receptor, but it doesn't work.
if I set a wall behind the receptor and change the receptor's trigger to a rock it works, but I'd like it to be activated when hitting it with a certain item.
Is it even possible to activate receptors without throwing items at them?
Thank you for help.