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Snail Race!
Posted: Tue Oct 16, 2012 6:02 am
by Grimorial
Is it possible to restrict monster movement to a linear path without the use of blockers and walls? I was thinking making a snail race to gamble on.
Re: Snail Race!
Posted: Tue Oct 16, 2012 9:58 am
by antti
Sure thing. Adding something like this to the monsters.lua in your modding assets produces a new monster which is unable to turn (warning, untested code follows):
Code: Select all
cloneObject{
name = "racing_snail",
baseObject = "snail",
onTurn = function(monster, direction)
return false
end,
}
Re: Snail Race!
Posted: Tue Oct 16, 2012 4:04 pm
by Grimorial
That's wonderful news, I appreciate the assistance and provided script very much. I will put that to good use.
I'll post back once I have worked this in.
Re: Snail Race!
Posted: Thu Oct 18, 2012 12:53 am
by Grimorial
Ok, it was successful. Thanks again.