Page 1 of 2

Non-euclidic interior design

Posted: Mon Oct 15, 2012 2:15 am
by Belblindd
I tried this just for fun, not big, not great and may need some tweaking, but it could be used for some very cool effects I guess...

The non-euclidic room

Just put it into your "*\Almost Human\egend of Grimrock\Dungeons\" folder and start the game and start a custom dungeon!

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 2:23 am
by Neikun
Not entirely sure I understand.
How do you get into the smaller inner room?

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 2:30 am
by Belblindd
That's not the point...
The point is: You can run around the "small room" but when you enter, it is a big room which is way too big and of course physically impossible. It's about dimension-shifting... from small to huge which would bear a mindf*ck by itself I guess.
But well, seems like it doesn't came out as I was intending...

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 2:33 am
by Neikun
Ohh! I understand now. I was too concerned with the minimap to get it.

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 2:35 am
by Belblindd
Damn! I haven't thought about the map...
Well, need a way to disable or at least confuse it...

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 4:09 am
by Batty
Image

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 8:00 am
by Szragodesca
If there's a way to reveal areas of the map without having walked them, or keep the map from showing which level you're actually looking at, you could try teleporting the player to a new floor with no way to access it other than entering said euclidian interior.

Also, not sure if it's because of the demon head or what, but there's some semi-strong clipping/flickering of textures when looking at the demon head statue (specifically on the pillars). If you're aware and didn't really care because this is about the concept, cool. If you weren't, maybe figuring that out will make for better dungeons when you do release one intended for exploration. ;)

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 4:16 pm
by Belblindd
I forgot to delete the wall behind it... but I'm aware of that.

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 6:11 pm
by HaunterV
Neikun wrote:Ohh! I understand now. I was too concerned with the minimap to get it.
everyone talks about this minimap... ive never seen it... I just tab.

Re: Non-euclidic interior design

Posted: Mon Oct 15, 2012 6:17 pm
by Belblindd
I guess that's what they mean.