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Ulitmate Party Win Challenge
Posted: Mon Apr 09, 2012 6:36 pm
by ozmiz
The Thread
First Play Through, Choose your party got me to thinking about what party I would try after my first win.
My second play through I tend to try something very challenging and the question is, what party would present the most challenge to win the game?? (party not single)
My first thought would be four mages comprised of:
Front:
Mage (Fire/Water), Mage (Air/Earth)
Back:
Mage (Spirituality/Physicality), Mage (Life / Death)
The reason I think this would be the ultimate party win challenge? If you was carefully and a good dodger you could probably do ok, the challenge to me would be the click fest of casting and trying to manage/memorize all the spells. If a person could manage all of that, it might end up being a very overpowered party from mid - end game.
Re: Ulitmate Party Win Challenge
Posted: Mon Apr 09, 2012 7:42 pm
by Dalton
All m ages will be difficult for more reasons than just combat.
Your mages will likely have low strength, unless you plan on making a minotaur mage or two. Furthermore, skills like Athletics that increase carrying capacity aren't available to mages unless some option exists to cross-class skills. In short, your party will have a miserable carrying capacity, forcing you to either abandon a good deal of what you find, or suffer severe encumbrance penalties.
Furthermore, if you do take a minotaur mage, that's a +20% food consumption penalty that you can't use Athletics to get rid of, making food even more of a hassle than it already was.
If you take this challenge, I totally want to see a Let's Play article or something to tell us how it went.
Re: Ulitmate Party Win Challenge
Posted: Mon Apr 09, 2012 7:45 pm
by nianu
yes, if you do this i would very much like a let's play of it
would be very interesting. FOR SCIENCE!
Re: Ulitmate Party Win Challenge
Posted: Mon Apr 09, 2012 8:02 pm
by Edrondol
Dalton wrote:Your mages will likely have low strength, unless you plan on making a minotaur mage or two. Furthermore, skills like Athletics that increase carrying capacity aren't available to mages unless some option exists to cross-class skills. In short, your party will have a miserable carrying capacity, forcing you to either abandon a good deal of what you find, or suffer severe encumbrance penalties.
Only issue I have with this critique is that mages won't
need to carry a lot of stuff and hardly ever do in any game I'm played. They will have robes & maybe a staff and other than that they'll have torches & food and maybe a quest item or two. I doubt encumbrance will play a major role in an all-mage party.
Re: Ulitmate Party Win Challenge
Posted: Tue Apr 10, 2012 12:17 am
by Hissssa
Edrondol wrote:Only issue I have with this critique is that mages won't need to carry a lot of stuff and hardly ever do in any game I'm played. They will have robes & maybe a staff and other than that they'll have torches & food and maybe a quest item or two. I doubt encumbrance will play a major role in an all-mage party.
Light armor.... although relatively light is still somewhat heavy. Add in waterskins, maybe a chest or two for extra inventory space and lots and LOTS of food so you don't starve.... and you have a bunch of stuff that is slowing you down.
I've never gotten a response about the "cross class" skills. But if I can I'm dropping one weapon specialization from both of my fighters (one gets axe/mace other gets sword/whatever). What I pick up will be a good question but I'm thinking why not give him life magic?
Later one when those 4 mages get leveled up you'll be giving them +25 to each resistance. Assuming you can live that long.
If you really really want to make it hard, give them bad stats and pick poor traits for their professions.
Re: Ulitmate Party Win Challenge
Posted: Tue Apr 10, 2012 4:06 am
by Lex
ozmiz wrote:Mage (Fire/Water), Mage (Air/Earth)
Mage (Spirituality/Physicality), Mage (Life / Death)
Although playing as four mages is interesting, but your idea is wrong at its design. These elements you listed are only runes used to cast spells - there are only four masteries in game: Air, Earth, Fire, Ice. If you want more details, go
here.
Re: Ulitmate Party Win Challenge
Posted: Tue Apr 10, 2012 5:49 am
by Mr.Monopoly
Minotaur (Tank/Fighter), Human (Off-tank/Dps/Fighter)
Lizardman (Rogue/Bow dps), Insectoid (Mage/Ice Magic/Fire Magic)
Re: Ulitmate Party Win Challenge
Posted: Tue Apr 10, 2012 10:54 am
by Darklord
I think you can take just one character, so I guess just 1 Wizard would be even more of a challenge than 4!
Daniel.
Re: Ulitmate Party Win Challenge
Posted: Tue Apr 10, 2012 3:14 pm
by ozmiz
Hissssa wrote:
If you really really want to make it hard, give them bad stats and pick poor traits for their professions.
lol, that wouldn't be a challenge, that would be suicide. I have to admit, I got a good laugh reading that though so "+1"!
Re: Ulitmate Party Win Challenge
Posted: Tue Apr 10, 2012 3:19 pm
by Darklord
Optional crazy challenges,
NO RIGHT TURNS,
You may never at any point use either strafe right or turn right.
NO FORWARD,
You may never at any point use the forward key, reversing of course is fine!
Imgaine how scary the game would be if you didn't know if you were reversing into a pit trap!
Daniel.