[MOD] Shadows of Grim Moon
Posted: Tue Oct 02, 2012 3:07 pm
Edit 23/Sep/2014: It's been almost two years since this was released. Nothing new here. Just noticed that the first message of this thread was way out of date (it still mentioned that this was unfinished..), so I updated it. Man, I'm so excited about LoG2. Can't wait to get playing it. And I'm full of energy again, so hopefully after I've finished with LoG2's main quest, I'll get modding again.
SHADOWS OF GRIM MOON
Welcome to play Shadows of Grim Moon. Delve into the bowels of an old ruined monastery to search an artifact called Orsan, rumoured to held an unimaginable power.
Shadows of Grim Moon consists of eight, largely nonlinear levels and it's desiged and balanced for a new party. You can expect plenty of puzzles, monsters and riddles to hinder your journey into the heart of the monastery.
If you've played the main game, you know what to expect. Dungeon is designed for players who have played the main game or otherwise have knowledge of Grimrock as there are no spell scrolls or recepy instructions in the dungeon.
If you encounter any bugs please inform me. I would also like to hear other comments about the dungeon and especially it's difficulty as it's pretty hard to balance nonlinear dungeon. But know that if you pop your head into a wrong place too soon, it will likely be bitten off, so be careful and choose your fights ("There are alternatives to fighting" -Obi-Wan Kenobi).
And one more thing before I let you go is that I've tested the dungeon without any light source of my own. There are some torches to be found, but I've put them into empty torchholders when I've had to have some more light. Grimrock's light and shadow play is just so great that it's shame to destroy it with mostly bland hand held or conjured lights. But you will make up your own mind. So off you go now and
happy dungeoncrawling
- Esy 'Zeltak' Vihree
File can be found on:
Nexus
Steam Workshop
SHADOWS OF GRIM MOON
Welcome to play Shadows of Grim Moon. Delve into the bowels of an old ruined monastery to search an artifact called Orsan, rumoured to held an unimaginable power.
Shadows of Grim Moon consists of eight, largely nonlinear levels and it's desiged and balanced for a new party. You can expect plenty of puzzles, monsters and riddles to hinder your journey into the heart of the monastery.
If you've played the main game, you know what to expect. Dungeon is designed for players who have played the main game or otherwise have knowledge of Grimrock as there are no spell scrolls or recepy instructions in the dungeon.
If you encounter any bugs please inform me. I would also like to hear other comments about the dungeon and especially it's difficulty as it's pretty hard to balance nonlinear dungeon. But know that if you pop your head into a wrong place too soon, it will likely be bitten off, so be careful and choose your fights ("There are alternatives to fighting" -Obi-Wan Kenobi).
And one more thing before I let you go is that I've tested the dungeon without any light source of my own. There are some torches to be found, but I've put them into empty torchholders when I've had to have some more light. Grimrock's light and shadow play is just so great that it's shame to destroy it with mostly bland hand held or conjured lights. But you will make up your own mind. So off you go now and
happy dungeoncrawling
- Esy 'Zeltak' Vihree
File can be found on:
Nexus
Steam Workshop