[Bug?] Shields do not take protection
Posted: Tue Oct 02, 2012 12:42 am
Was playing with the idea of protection stats on shields. Apparently the game does not like that and simply ignores it.
Code: Select all
cloneObject
{
name = "buckler",
uiName = "Bucker",
baseObject = "round_shield",
protection = 2,
evasion = 8,
strength = 1,
}