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[Bug?] Shields do not take protection

Posted: Tue Oct 02, 2012 12:42 am
by Huff
Was playing with the idea of protection stats on shields. Apparently the game does not like that and simply ignores it.

Code: Select all

cloneObject
{
	name = "buckler",
	uiName = "Bucker",
	baseObject = "round_shield",
	protection = 2,
	evasion = 8,
	strength = 1,
}
Image

Re: [Bug?] Shields do not take protection

Posted: Tue Oct 02, 2012 12:44 am
by Neikun
It's part of the design.
Related: Loincloth's attackPower = 1 appears to be a hard coded thing because any item I put it on that's not a weapon doesn't change anything.