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My new build
Posted: Wed Sep 26, 2012 11:32 pm
by Luj1
Mage Tank
Minotaur
Stats
All Vit, rest Dex
Traits
Skilled, Evasive
Skills
All in Staff Defense
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Classic Rogue
Lizardman
Stats
Balanced:
str 14
dex 16
vit 12
ene 10
Traits
Skilled, Evasive
Skills
4 Daggers
2 Dodge
(Plan on going tri-route with assassination also, looking for an advice here for a balanced point distribution*)
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Backrow Mino Rogue
Stats
All Str, rest Dex
Traits
Head hunter, Fist fighter
Skills
get Reach, rest in Unarmed
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Backrow Insect Mage
Stats
All Wis, rest Vit
Traits
Skilled, Strong Mind
Skills
2 Spellcraft, 4 Air
(Plan on 5 Spellcraft 13 Ice, rest Air)
So I mostly happy about my party, just need advice about the first rogue. I want tri skills, dagger assassination and dodge. How deep into each skill tree should i invest with points? peace
Re: My new build
Posted: Wed Sep 26, 2012 11:45 pm
by Trap
for tri spec rogue with daggers.. 33 daggers is pretty good.. I went at least 17 dodge 8 assassin build.. if you are not worried about using light armor.. or even plan on going back row 12+ assassin for the Reach - 20 asn for triple backstab damage is nice..
Re: My new build
Posted: Thu Sep 27, 2012 6:58 pm
by Sirushimo
Can you attack without weapon from backrow?
Re: My new build
Posted: Thu Sep 27, 2012 6:59 pm
by Dr.Disaster
Sirushimo wrote:You can attack without weapon from backrow?
12 points into Assassination enabled Reach Attack so you can do a melee attack from the backrow.
Re: My new build
Posted: Thu Sep 27, 2012 7:00 pm
by Sirushimo
Oh thx for the answer.
Re: My new build
Posted: Thu Sep 27, 2012 9:05 pm
by Komag
you can also quickly shift their positions while the front row guy is "cooling off", then shift back for his turn
Re: My new build
Posted: Thu Sep 27, 2012 11:24 pm
by Luj1
Do you think i will lack damage? coz i plan mage tank just to sit there with 2 shields and do nothing
Re: My new build
Posted: Sun Sep 30, 2012 5:11 am
by Neikun
Luj1 wrote:Do you think i will lack damage? coz i plan mage tank just to sit there with 2 shields and do nothing
You'd be wasting his spell casting capabilites.
Re: My new build
Posted: Mon Oct 01, 2012 6:43 pm
by Merethif
Luj1 wrote:Do you think i will lack damage? coz i plan mage tank just to sit there with 2 shields and do nothing
Wouldn't Lizardman Rogue with maxed Dex and Dodge and with two shields do the trick better then?
EDIT:
I've done some boring math below and it turned out that Insectoid Fighter would make a perfect double-shield tank as well.
Here some basic stats (first number is for Lurker Set, the other for best available Armour Set).
Minotaur Mage: Base Health 90, Protection 17/53, Evasion 107/87
Lizardman Rogue: Base Health 120, Protection 2/38, Evasion 171/131
Insectoid Figther: Base Health 165, Protection 50/110*, Evasion 92/72*
*I'm not sure if Insectoid Figther without any points allocated in Strenght would work with full Valor set, so porbably ignore second numbers. Probably you could mix lighter parts of Valor set (like gauntles and helm) with Lurker set (P 65/E 87).
EDIT 2:
I know that Minotaur with gargantuan Vitality will gain more Health points per level but still I'm not sure if he will be able to beat the difference of 75 points.
Boring math (may include some mistakes):
Mage Minotaur (as you proposed):
Health (base+skill) 60 + 30 = 90
(with Lurker set and Leather Gloves):
Protection (base+equipment+skill): 0 + 2 + 15 = 17, Evasion (base+equipment+skill): 9 + 48 + 50 = 107
(with Chitin set and Leather Gloves):
Protection (base+equipment+skill): 0 + 38 + 15 = 53, Evasion (base+equipment+skill): 9 + 28 + 50 = 87
Lizardman Rogue (Agile + Evasive, Dex>Vit, maxed Dodge)
Health (base+skill) 60 + 60 = 120
(with Lurker set and Leather Gloves):
Protection (base+equipment+skill): 0 + 2 + 0 = 2, Evasion (base+equipment+skill): 25 + 76 + 70 = 171
(with Chitin set and Leather Gloves):
Protection (base+equipment+skill): 0 + 38 + 0 = 38, Evasion (base+equipment+skill): 25 + 36 + 70 = 131
Insectoid Fighter (Natural Armour + Evasive, Dex>Vit, maxed Armour)
Health (base+skill) 65 + 100 = 165
(with Lurker set and Gauntlets of Valor):
Protection (base+equipment+skill): 5 + 15 + 30 = 50, Evasion (base+equipment+skill): 19 + 68 + 5 = 92
(with Valor set):
Protection (base+equipment+skill): 5 + 75 + 30 = 110, Evasion (base+equipment+skill): 19 + 48 + 5 = 72