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Fun visuals in the editor
Posted: Tue Sep 25, 2012 1:50 am
by Neikun
Did something cool with daemon heads just now.
I put two of them together facing opposite directions so the look joined at the back.
Here, look.
Unfortunately you can walk through them.
I'm sure that won't stop you from putting them to good use though.
As blockage:
Code: Select all
defineObject{
name = "daemon_head_floor",
class = "Blockage",
model = "assets/models/env/daemon_head.fbx",
placement = "floor",
repelProjectiles = true,
hitSound = "impact_blade",
editorIcon = 92,
}
Re: Fun visuals in the editor
Posted: Tue Sep 25, 2012 3:21 am
by pulpum
ahhh if they can move... nice stone flying golems
Re: Fun visuals in the editor
Posted: Tue Sep 25, 2012 3:27 am
by Neikun
ooh. Interesting idea. Perhaps with John's model app and a little bit of animating, that could be something.
Re: Fun visuals in the editor
Posted: Tue Sep 25, 2012 4:19 am
by HaunterV
If you can make them rotate. put it in a cage belching fireballs.
Re: Fun visuals in the editor
Posted: Tue Sep 25, 2012 12:16 pm
by pulpum
welcome to the pleasuredome!
Re: Fun visuals in the editor
Posted: Tue Sep 25, 2012 12:18 pm
by Montis
HaunterV wrote:If you can make them rotate. put it in a cage belching fireballs.
I don't think fireballs go through wall gratings
Re: Fun visuals in the editor
Posted: Tue Sep 25, 2012 2:11 pm
by HaunterV
Montis wrote:HaunterV wrote:If you can make them rotate. put it in a cage belching fireballs.
I don't think fireballs go through wall gratings
FIND A WAY!
No EXCUSES!
Re: Fun visuals in the editor
Posted: Tue Sep 25, 2012 11:53 pm
by Neikun
You can also make them easier to place by redefining the object and setting from wall to floor.
Code: Select all
defineObject{
name = "daemon_head_floor",
class = "Decoration",
model = "assets/models/env/daemon_head.fbx",
placement = "floor",
editorIcon = 92,
}
Re: Fun visuals in the editor
Posted: Sat Sep 29, 2012 4:17 pm
by Lark
With the following definition, you can no longer walk through them...
-LarkCode: Select all
cloneObject{
name = "daemon_head_floor",
baseObject = "dragon_statue",
model = "assets/models/env/daemon_head.fbx",
placement = "floor",
editorIcon = 92
}
Re: Fun visuals in the editor
Posted: Sat Sep 29, 2012 4:23 pm
by Neikun
Oh I cleared this bit up a while ago actually. (Must have forgotten to post about it)
I fixed it by turning it into a Blockage.
Code: Select all
defineObject{
name = "daemon_head_floor",
class = "Blockage",
model = "assets/models/env/daemon_head.fbx",
placement = "floor",
repelProjectiles = true,
hitSound = "impact_blade",
editorIcon = 92,
}