Page 1 of 1

I Likes Them Big

Posted: Sat Sep 22, 2012 11:15 pm
by fantompencil
New to the forum so apologies if this has been posted before...

Is there any way to increase the area of each dungeon level beyond the 32x32 grid size..? Or is this too hard-coded into the game engine to change?

If it's not, are there any plans to enable modders to increase - or even decrease - the size of their dungeon levels? I think it would make for some epic dungeon crawls..! (and enable us to recreate some old paper D&D adventures in the Grimrock Stylee..!) I think this would be a fine addition to a fantastic dungeon editor - anyone else agree..? :D

- Chris

Re: I Likes Them Big

Posted: Sat Sep 22, 2012 11:18 pm
by Neikun
I think you can have a limitless amount of floors, is that not good enough? :o
One problem that would be encountered with increasing the grid would be the way it fits on the in game map.

Re: I Likes Them Big

Posted: Sat Sep 22, 2012 11:41 pm
by pulpum
one idea:

try to make them on different levels, but instead of using stairs, use invisible and silent teleporters... it could work...

Re: I Likes Them Big

Posted: Sat Sep 22, 2012 11:53 pm
by Neikun
Indeed. Teleporters can be toggled to flash the screen.

Re: I Likes Them Big

Posted: Sun Sep 23, 2012 9:53 pm
by fantompencil
Thanks for the thoughts, Dungeonmasters..!

What I'm thinking of doing is a way to convert some ancient tabletop rpg maps to Grimrock, from the golden age of D&D, T&T, and other Initial-Squared games. And some of these maps were printed on grids exceeding the 32x32 limit that the GDE can handle.

I never thought of slicing the dungeons up and putting them on different levels, and the idea of sneaky invisible teleporters connecting them is a good one. Although, after a little tryout in the Editor, it looks like you'd need to put the teleporter 4 squares from the edge of the map to maintain the illusion of being in an infernally long corridor running the length of the kingdom.

A decent enough workaround in theory, but with the potential to limit your map to 28x28..! :D (depending on the size of the dungeon in the first place. And if you're mad enough to map the Temple of Elemental Evil... Or Greyhawk Beneath...)

And I was going to see how this worked out, but then the editor crashed..! Hey Ho. :roll:

Re: I Likes Them Big

Posted: Sun Sep 23, 2012 10:00 pm
by Montis
I'm actually converting the Tomb of Horrors at the moment :)

Re: I Likes Them Big

Posted: Sun Sep 23, 2012 10:04 pm
by petri
Bigger levels would require rewriting the automap so it will probably never happen. Sorry!

Re: I Likes Them Big

Posted: Mon Sep 24, 2012 12:38 am
by Komag
I remember some D20 book called "The 100 Level Dungeon" or something like that, crazy thing that was, it supposedly used "every monster in the monster manual"

Re: I Likes Them Big

Posted: Fri Oct 05, 2012 6:48 am
by Kellfa
lol i love that idea guys on using teleports to trick them ^.^ i'm building LoZ right now and i'll tell you with the rooms being 12x7 its tough I had to lower them to 10x7 and still use the teleporters that or shrink them to 9x7 if its still hard -_-;

Re: I Likes Them Big

Posted: Fri Oct 05, 2012 1:56 pm
by HaunterV
Kellfa wrote:lol i love that idea guys on using teleports to trick them ^.^ i'm building LoZ right now and i'll tell you with the rooms being 12x7 its tough I had to lower them to 10x7 and still use the teleporters that or shrink them to 9x7 if its still hard -_-;

you need only capture the spirit to be successful.