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Fire Skeleton

Posted: Fri Sep 21, 2012 10:58 pm
by LordGarth
Here is the code for a skeleton warrior with fire on his head

Cool

cloneObject{

name = "fireskeleton",

baseObject = "skeleton_warrior",

particleSystem = "torch",

particleSystemNode = "head",

}

Re: Fire Skeleton

Posted: Sat Sep 22, 2012 12:03 am
by LordGarth
i cant add a gillter effect to dungeon wall dirt though

hmmm

LG

Re: Fire Skeleton

Posted: Sat Sep 22, 2012 1:16 am
by ScroLL
LordGarth wrote:Here is the code for a skeleton warrior with fire on his head

Cool

cloneObject{

name = "fireskeleton",

baseObject = "skeleton_warrior",

particleSystem = "torch",

particleSystemNode = "head",

}
Can't wait to try this out!

Re: Fire Skeleton

Posted: Sat Sep 22, 2012 2:31 am
by Komag
very cool, I want to try it out too!

Re: Fire Skeleton

Posted: Sat Sep 22, 2012 3:30 am
by Neikun
That sounds so simple. Tryin it now.
Image

Looks pretty okay.
I'mma test a freakier version and try to have it entirely flaming

EDIT: Can't seem to figure out what other parts of a monster I'm allowed to attach particles to. Brb, making a flaming snail.

EDIT: It's not taking the whole snail with a flaming head idea, and I'm to tired to figure it out.

Re: Fire Skeleton

Posted: Sat Sep 22, 2012 5:18 pm
by LordGarth
try other nodes like torso, chest, weapon, hand, legs, etc

I have changed the color of the flame to by opening the torch dds file and coloring the flame and makeing a new particlesystem. Just copy and paste torch particle system and change the filename path under the flame section. leave the smoke and glow alone.

I have a blue, green, purple and grey fire skeleton.

One can add a glitterEffect to rocks and have fire attached to rocks on the floor. Looks cool.

LG

Re: Fire Skeleton

Posted: Sat Sep 22, 2012 5:20 pm
by Neikun
I tried the other slots but the editor didn't like it.

Re: Fire Skeleton

Posted: Fri Sep 28, 2012 4:18 am
by Neikun
I did it. I made a fire snail. It's not as flashy as I'd like.
Image

Re: Fire Skeleton

Posted: Fri Sep 28, 2012 4:22 am
by Neikun
Wait! I've got one better!
Image

Re: Fire Skeleton

Posted: Fri Sep 28, 2012 4:30 am
by Neikun
Improved the fire skellie too
cloneObject{
name = "fire_skeleton",
baseObject = "skeleton_warrior",
particleSystem = "torch",
particleSystemNode = "jaw",
}
Using Johnwoodworth's model viewer, I was able to see what the nodes were called.