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Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 12:33 am
by Billick
I put together a spreadsheet with useful data from the asset pack.

https://docs.google.com/spreadsheet/pub ... kQ2c&gid=2

Let me know if anything is wrong or missing.

Also some other useful data:

Experience Spreadsheet (Thanks Edsploration!)
https://docs.google.com/spreadsheet/ccc ... WcGc#gid=0

Monster Level Spreadsheet (Thanks Batty!)
https://docs.google.com/spreadsheet/pub ... utput=html

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 1:10 am
by Montis
cool, thanks

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 1:16 am
by Batty
Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 1:18 am
by Neikun
So invaluable. Thank you very much.

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 1:20 am
by Montis
Batty wrote:Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
It might actually only affect their "AI effectiveness", like faster movement and attacks, or respectively less delay between those actions. But that's just a guess.

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 2:45 am
by Neikun
Montis wrote:
Batty wrote:Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
It might actually only affect their "AI effectiveness", like faster movement and attacks, or respectively less delay between those actions. But that's just a guess.
I'm looking through the monsters.lua in the asset pack and I see these lines:

Code: Select all

healthIncrement = 30,
	attackPowerIncrement = 3,
I would think that every level increase it gets, the creature gains these increments. (Seen on snail)

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 2:53 am
by cromcrom
GREAT, thanks a lot :-)

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 12:58 pm
by Montis
Batty wrote:Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
Found in the asset definition reference:
healthIncrement: the amount of health gained when the monster gains levels.
attackPowerIncrement: the amount of attack power gained the monster gains levels.
protectionIncrement: the amount of protection gained the monster gains levels.

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 1:14 pm
by Grimwold
From playing around with higher level monsters in the editor I noticed that they also give additional experience... not sure how that is calculated or if there's a way to adjust it.

edit - with snails it seems to be 60; 66; 72; 79; 87

Re: Grimrock stats spreadsheet

Posted: Fri Sep 21, 2012 1:25 pm
by zapibranigan
thanks a lot!!! really usefull for modding!!! :)